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The Dresden Files => DFRPG => Topic started by: bestial warlust on April 15, 2010, 02:54:27 PM

Title: Blocking help
Post by: bestial warlust on April 15, 2010, 02:54:27 PM
Ok so I understand the mechanics of the block. But help me understand and visualize it in game play. What are some examples of blocking in combat.

Diving for cover?
Cover fire?

What else?
Title: Re: Blocking help
Post by: iago on April 15, 2010, 04:48:06 PM
Standing near a doorway: "None shall pass!"

Distracting someone from noticing that your friend is lifting their wallet.
Title: Re: Blocking help
Post by: bestial warlust on April 15, 2010, 05:36:25 PM
Ok cool so nearly any action...I'm assuming baring a dodge. And they can stack if players cooperate. So player one throws down a bag of marbles causing the opponent to slip while recovering player 2 throws a rabid wolverine in his face for a follow up distraction.
Title: Re: Blocking help
Post by: iago on April 15, 2010, 06:10:32 PM
Ok cool so nearly any action...I'm assuming baring a dodge. And they can stack if players cooperate. So player one throws down a bag of marbles causing the opponent to slip while recovering player 2 throws a rabid wolverine in his face for a follow up distraction.

Well, stack, in that they'll produce multiple rolls and you get to take the best out of all of them, yes. Stack in the sense of add together, no.
Title: Re: Blocking help
Post by: bestial warlust on April 15, 2010, 06:51:38 PM
Well, stack, in that they'll produce multiple rolls and you get to take the best out of all of them, yes. Stack in the sense of add together, no.

Got it. I was thinking more of a round per round thing. So player can block in round one next round pops up and that player and another player can run a block. Assuming they are successful they could keep an opponent locked down several rounds if need be to cover an escape.
Title: Re: Blocking help
Post by: iago on April 15, 2010, 06:53:15 PM
Got it. I was thinking more of a round per round thing. So player can block in round one next round pops up and that player and another player can run a block. Assuming they are successful they could keep an opponent locked down several rounds if need be to cover an escape.

Yeah, that's about the size of it. The block option for conflict arose originally because we wanted a way to handily represent someone taking action to cut off another character's options.