Alternately, you can actively funnel more
energy into an evocation to maintain it, but this
takes up your standard action for the round.
This is functionally equivalent to rolling another
spell. Summon one shift of power per additional
exchange you want the spell to last, and make
another Discipline roll to control it. This takes
up your action and deals mental stress as per the
usual rules for a normal evocation; the advantage
is that you don’t have to sacrifice the efficacy
of the original spell—it keeps the rating of the
original roll. If successful, the spell effect stays
active for that length of time.
Lenny can swing in here and speak to the matter of whether or not attacks are prolong-able. I'm not sure I'd allow it, but I want a read from him as the point man on the spell rules.
Here's another similar question (http://www.jimbutcheronline.com/bb/index.php/topic,15852.msg775974.html#new) about evocation/blocks/shifts.
I'm not wading into a 32-page thread, but I'll reply to this here:
I'm not precisely certain how you want to express the effects of the blinding, so I can't comment on your specific numbers. Can you help me out? I will say this, though: your effect strength isn't variable based on your control roll - you have to call up the shifts of power first, and then attempt to control them.
So in your second example, it wouldn't be "I rolled X, so I can do Y". It'd be, "I want to do X, which is Y shifts total, now let's see if I can roll that and get everything I want."
I am still going with the assumption that the shifts on the discipline roll prolong the effect?
Check out Orbius under the sample spells, that's really how you build this kind of thing.