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The Dresden Files => DFRPG => Topic started by: iago on May 16, 2009, 08:57:44 PM

Title: Questions about the Dresden Files RPG
Post by: iago on May 16, 2009, 08:57:44 PM
Hey, folks. I'm gonna try to get the Dresden Files RPG lead developer Lenny Balsera on the horn sometime in the next few weeks to talk about the game.  Any questions you want me to be absolutely sure we cover?
Title: Re: Questions about the Dresden Files RPG
Post by: Priscellie on May 16, 2009, 10:45:52 PM
"How did you guys get to be so awesome?"
Title: Re: Questions about the Dresden Files RPG
Post by: Matrix Refugee (formerly Morraeon) on May 16, 2009, 11:27:21 PM
Has a release date been nailed down? If so, when?
Title: Re: Questions about the Dresden Files RPG
Post by: Blaze on May 17, 2009, 06:37:13 AM
When will we find out if we can be the beta testers?
Title: Re: Questions about the Dresden Files RPG
Post by: XavierDLH on May 17, 2009, 08:04:03 PM
How about a quick breakdown of how DFRPG/FATE works compared (differences/similarities) to popular gaming systems (D20/WoD/Shadowrun/etc.)?

I've tried reading the FATE rules on the FATE website, but it's difficult for me to understand in that kind of presentation.

Here are a few key points:

Title: Re: Questions about the Dresden Files RPG
Post by: Heretic on May 17, 2009, 09:10:43 PM
Will non-book stuff that's been raised in these forums (or in book-signing sessions) be included?
Title: Re: Questions about the Dresden Files RPG
Post by: Lanodantheon on May 27, 2009, 12:50:33 AM
Has Jim-Butcher made any specific requests/alterations based on the fact he RPs too?

Example would be, Jim: "Thaumaturgy is broken, nerf it and buff Murphy's stats." You, "Yes G...I mean, Jim..."

But all kidding aside I want to know how much Jim has put into the game beyond writing the source material and looking over your work and saying, "I like it!" or "You FAIL!"
Title: Re: Questions about the Dresden Files RPG
Post by: ToddM326 on May 27, 2009, 01:21:28 PM
Is this a RPG that beginners will be able to play, or do you have to be an experienced RPG player?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on May 27, 2009, 04:02:34 PM
Is this a RPG that beginners will be able to play, or do you have to be an experienced RPG player?
We'll try to make it as accessible as possible, but this is a game chock full of powers and a few intricate system concepts. In my experience, beginners can still play systems like that, but it might help to have someone riding shotgun with them. :)
Title: Re: Questions about the Dresden Files RPG
Post by: iago on May 27, 2009, 04:02:59 PM
Oh, right! These are questions for the interview. Duhh. :)
Title: Re: Questions about the Dresden Files RPG
Post by: Priscellie on May 27, 2009, 05:32:22 PM
*patpat*  It's okay, Fred. :D
Title: Re: Questions about the Dresden Files RPG
Post by: ToddM326 on May 28, 2009, 12:35:50 AM
It was actually a legitimate question for the game developers. 

As someone who has never played a RPG before, but loves the Dresden Files universe, I wanted to know if the I would be able to play the game.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on May 28, 2009, 12:41:43 AM
It was actually a legitimate question for the game developers. 

Indeed it was (I'm one of the developers).  But I goofed, since the answers to these questions are meant to be taken to a podcast interview. :)
Title: Re: Questions about the Dresden Files RPG
Post by: dragon80 on January 12, 2010, 05:05:20 AM
What's the deal with the Blackstaff? Is it an artifact and a title, or just a title?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 12, 2010, 06:18:25 AM
What's the deal with the Blackstaff? Is it an artifact and a title, or just a title?
Indications are strongly towards: Both. But we haven't seen the staff in action yet if the physical thing exists.
Title: Re: Questions about the Dresden Files RPG
Post by: Taxalian on January 19, 2010, 04:39:44 AM
About how many pages will it be?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 19, 2010, 05:43:42 AM
About how many pages will it be?
We have too much awesome for one book, it's looking like we may have to split it into two. Our current page count estimate is around 600 total (which would be divided into two books).
Title: Re: Questions about the Dresden Files RPG
Post by: blackheart on January 19, 2010, 03:09:11 PM
So Fred, is it looking like a rules/setting split or more of a character/world split a'la Hero 6th?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 19, 2010, 03:13:29 PM
So Fred, is it looking like a rules/setting split or more of a character/world split a'la Hero 6th?

Rules/Setting *sort of*. You should be able to run the game out of book #1, but you'll be missing a lot of crucial examples and supporting material without #2.
Title: Re: Questions about the Dresden Files RPG
Post by: blackheart on January 19, 2010, 03:19:14 PM
Thanks for the reply and keep up the great work!

No matter what when this puppy hits, no matter what form or size, you've got two sales right here!
(One for me and one for my friend who gave me his copy of Strom Front and said "Check this out!")
Title: Re: Questions about the Dresden Files RPG
Post by: ludomaniac on January 20, 2010, 01:10:19 PM
We have too much awesome for one book, it's looking like we may have to split it into two. Our current page count estimate is around 600 total (which would be divided into two books).

Six hundred pages?  I was looking forward to this game.  Now I'm a little scared... ;)

I know there are sensible reasons for breaking it into two books.  Still, it would be fun to have a single-volume edition for the shock value.  "OK folks, we'll get started on character creation as soon as you commit this (THUMP!) to memory."
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 20, 2010, 02:51:04 PM
Six hundred pages?  I was looking forward to this game.  Now I'm a little scared... ;)

I know there are sensible reasons for breaking it into two books.  Still, it would be fun to have a single-volume edition for the shock value.  "OK folks, we'll get started on character creation as soon as you commit this (THUMP!) to memory."

Well, reducing that shock value is actually a good thing in terms of getting people on board. :)

All the core rules are gonna be in the first book, but the 150-page chapter on (nearly) every character in the first 10 books, all the monster writeups, the discussion of political factions, and Kenneth Hite's chapter on real-world Occult Chicago will land in the second.  If we're lucky enough to get a little vignette story from Jim, that'll be in book 2 as well, I suspect. So there's plenty of incentive to get both I'd say, while still saying, "Hey, don't worry, the core *game* itself is over in this first one."
Title: Re: Questions about the Dresden Files RPG
Post by: Tush Hog on January 20, 2010, 03:02:10 PM
I'm guessing both books will be released simultaneously, correct?

I much preferred 4e D&D's method of releasing it all at once than 3e's staggered approach.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 20, 2010, 03:05:34 PM
I'm guessing both books will be released simultaneously, correct?

Oh, gods, yes. In fact I'm thinking of making sure the index in the back of each covers both books. :)
Title: Re: Questions about the Dresden Files RPG
Post by: Tush Hog on January 20, 2010, 05:25:57 PM
Excellent!

Now, for an even more important question - have decided on covers for both books?  ;D
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 20, 2010, 05:27:28 PM
Excellent!

Now, for an even more important question - have decided on covers for both books?  ;D

I'm getting the second cover done up now. It might feature a giant purple monkey.

First cover's been done for... well, for a while.
Title: Re: Questions about the Dresden Files RPG
Post by: Tush Hog on January 20, 2010, 05:45:31 PM
Well, reducing that shock value is actually a good thing in terms of getting people on board. :)

All the core rules are gonna be in the first book, but the 150-page chapter on (nearly) every character in the first 10 books, all the monster writeups, the discussion of political factions, and Kenneth Hite's chapter on real-world Occult Chicago will land in the second.  If we're lucky enough to get a little vignette story from Jim, that'll be in book 2 as well, I suspect. So there's plenty of incentive to get both I'd say, while still saying, "Hey, don't worry, the core *game* itself is over in this first one."
:o Wow, I'm really glad that the characters and the setting are getting this kind of detailed treatment. Licensed products that just throw the stats of the main characters at the back of the book with just a few pages bug me.
Title: Re: Questions about the Dresden Files RPG
Post by: Bosh on January 22, 2010, 02:31:39 AM
This sound like very good news for the people who have no interest in paying for Dresden setting material and character writ-ups when they plan to either have a game set in a different part of or time period the Dresden world, in which case much of the setting write-up material would be superflous, or don't plan to play in the Dresden setting at all (just look at how variously the SotC rules were used) and mostly just want Fate 3.0 with some tweaks and rules for fantasy stuff.

I know I'm buy the rulebook the first chance I get, but I'm not sure what I'll run it for, probably either modern day Dresdenverse Seoul or heavily Nehwon-inspired Sword and Sorcery. Hell, I'd happily pay for the rulebook for the magic rules alone but I don't think I'd ever use a single character write-up for anything except giving players examples of good aspects.
Title: Re: Questions about the Dresden Files RPG
Post by: TheMouse on January 22, 2010, 02:48:57 AM
This sound like very good news for the people who have no interest in paying for Dresden setting material and character writ-ups when they plan to either have a game set in a different part of or time period the Dresden world, in which case much of the setting write-up material would be superflous, or don't plan to play in the Dresden setting at all (just look at how variously the SotC rules were used) and mostly just want Fate 3.0 with some tweaks and rules for fantasy stuff.

I know I'm buy the rulebook the first chance I get, but I'm not sure what I'll run it for, probably either modern day Dresdenverse Seoul or heavily Nehwon-inspired Sword and Sorcery. Hell, I'd happily pay for the rulebook for the magic rules alone but I don't think I'd ever use a single character write-up for anything except giving players examples of good aspects.

I do plan to pick up both books, but I know for sure that I'm going to use the thing for more than just Dresden gaming. If the rules can handle the various NPCs we've seen, they should be able to handle low powered supers pretty well. I also totally want to run a fantasy game with them as well.

And of course, I can finally get around to playing a Buffy-verse game.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 22, 2010, 02:57:18 AM
I do plan to pick up both books, but I know for sure that I'm going to use the thing for more than just Dresden gaming. If the rules can handle the various NPCs we've seen, they should be able to handle low powered supers pretty well. I also totally want to run a fantasy game with them as well.

And of course, I can finally get around to playing a Buffy-verse game.

I would agree with your conclusions. :)
Title: Re: Questions about the Dresden Files RPG
Post by: Valarian on January 22, 2010, 12:36:02 PM
And of course, I can finally get around to playing a Buffy-verse game.
You don't like the Unisystem then?
Title: Re: Questions about the Dresden Files RPG
Post by: TheMouse on January 22, 2010, 03:44:39 PM
You don't like the Unisystem then?

Unisystem just rubs me the wrong way.
Title: Re: Questions about the Dresden Files RPG
Post by: tonpa on January 24, 2010, 07:57:44 PM
All the core rules are gonna be in the first book, but the 150-page chapter on (nearly) every character in the first 10 books, all the monster writeups, the discussion of political factions, and Kenneth Hite's chapter on real-world Occult Chicago will land in the second.  If we're lucky enough to get a little vignette story from Jim, that'll be in book 2 as well, I suspect. So there's plenty of incentive to get both I'd say, while still saying, "Hey, don't worry, the core *game* itself is over in this first one."

I'm really, really happy if you go to the two books aproach, as then the core rules could be more portable to game sessions, which is a big thing for me these days. I like Starbalzers, but the book is huge to carry around. Diaspora is perfect sized, but I can do something bigger if need to.

Good Work guys!

Cheers

-Tonpa
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 26, 2010, 02:58:33 AM
I'm really, really happy if you go to the two books aproach, as then the core rules could be more portable to game sessions, which is a big thing for me these days. I like Starbalzers, but the book is huge to carry around. Diaspora is perfect sized, but I can do something bigger if need to.

Yep, we're almost certain to be doing the two book thing at this point. When I got to the 75% mark on layout and saw we had around 460 pages of material already, the decision sort of made itself.
Title: Re: Questions about the Dresden Files RPG
Post by: tonpa on January 26, 2010, 08:12:40 AM
Yep, we're almost certain to be doing the two book thing at this point. When I got to the 75% mark on layout and saw we had around 460 pages of material already, the decision sort of made itself.

Thank you.  :)

Are there any concrete ideas as how they are sold? In "handsome slipcase" by any change? And is there possibility for special Dresden Files Fudge Dices? Color theme or even special symbols?

Cheers
-Tonpa
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 26, 2010, 04:34:27 PM
Are there any concrete ideas as how they are sold? In "handsome slipcase" by any change?

Haven't looked into that yet.

Quote
And is there possibility for special Dresden Files Fudge Dices? Color theme or even special symbols?

Deeply unlikely, unless folks are looking to spend $20 on a single set of 4 dice. Deeply customized dice are pricy, pricy, pricy. And Fudge dice themselves are specialized enough.
Title: Re: Questions about the Dresden Files RPG
Post by: Baalirock on January 27, 2010, 04:05:45 PM
Are you guys thinking of offering any preorder incentives, like copies signed by the development team or anything? 

I'll be preordering these things (wallet willing) when they're offered, regardless.   ;D
Title: Re: Questions about the Dresden Files RPG
Post by: iago on January 27, 2010, 04:11:23 PM
Are you guys thinking of offering any preorder incentives, like copies signed by the development team or anything? 

I'll be preordering these things (wallet willing) when they're offered, regardless.   ;D

The preorder will be the only way folks will be able to get their hands on the PDF content right away. We won't be selling the "solo" PDF until after the product ships.
Title: Re: Questions about the Dresden Files RPG
Post by: ClarkValentine on January 27, 2010, 04:54:19 PM
Are you guys thinking of offering any preorder incentives, like copies signed by the development team or anything? 

Keep in mind that the development team is scattered across at least five states in three time zones, so unless you catch us all at a Con that might be a tall order. ;)
Title: Re: Questions about the Dresden Files RPG
Post by: PapaBear on February 05, 2010, 03:07:32 AM
Will the books be shipped worldwide? 'Cause I want to preorder both books. But I live in Japan. :-\
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 05, 2010, 03:08:28 AM
Will the books be shipped worldwide? 'Cause I want to preorder both books. But I live in Japan. :-\
They'll ship worldwide, but I'm betting the shipping costs will be pretty terrifying. (Close to 10 pounds, Priority Mail International... guh.)
Title: Re: Questions about the Dresden Files RPG
Post by: PapaBear on February 05, 2010, 03:23:24 AM
Thanks for the quick reply.

I guess I'll have to suffer the shipping cost for the books. Bleh. My bank account is going to be crying for a bit.
Title: Re: Questions about the Dresden Files RPG
Post by: Ihadris on February 05, 2010, 03:39:51 AM
Yeah Im studying in Japan at the moment but I definatly think ill get the books sent home and just make do with the PDF till I go back!
Title: Re: Questions about the Dresden Files RPG
Post by: Bosh on February 05, 2010, 04:17:34 AM
Yeah, same here, I'll probably have the book sent to my mom and have her bring it over when she visits her grandson this summer.
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 05, 2010, 06:18:17 AM
In the Podcast, Lenny talked about Thamutergy consisting of being very fancy Declarations, and that in order to cast one, you try to tell a Story. I.e. Harry buying Porn for Bob as spell-prep.

My question is: do you have to go through a lot of rigmarole to cast a simple Thamutergy spell like Harry's tracking spell, or the old "Make a magic circle" trick?

Second question: Are there any magical tricks that even mundane mortals can do? (Like the above mentioned Circle; Butters used this trick pretty easily in Dead Beat).
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 05, 2010, 06:24:32 AM
My question is: do you have to go through a lot of rigmarole to cast a simple Thamutergy spell like Harry's tracking spell, or the old "Make a magic circle" trick?

For low-complexity thaumaturgies, you can do a "quick and dirty" fast-cast variety that's not as much of a hoop-jump, as I recall. 

Quote
Second question: Are there any magical tricks that even mundane mortals can do? (Like the above mentioned Circle; Butters used this trick pretty easily in Dead Beat).

There's a common ritual thing that mortals can do (though that's usually bad when it works), and symbols will still have some potency even if the mundane isn't magically talented, the same way that a cross in the hands of a normal dude might ward off evil if the dude has some actual faith in the symbol's power.
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 07, 2010, 09:17:08 AM
Are there a few examples of good Mental tasks? That's one area I have trouble thinking of good examples of. And in some cases, it's tough to understand where Social and Mental tasks differ in practice.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 07, 2010, 02:13:44 PM
Are there a few examples of good Mental tasks? That's one area I have trouble thinking of good examples of. And in some cases, it's tough to understand where Social and Mental tasks differ in practice.

Spellcasting. Certain other powers use. Resisting psychological torture. Concentration
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 07, 2010, 07:37:41 PM
... I meant mental CONFLICTS. Whoops. :P
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 07, 2010, 07:39:10 PM
... I meant mental CONFLICTS. Whoops. :P

Heh. We've got a big section that talks about 'em. I'd rather not paraphrase on this one.
Title: Re: Questions about the Dresden Files RPG
Post by: SoulCatcher78 on February 09, 2010, 01:03:37 PM
First off, thank you for splitting into two books.  I picked up the Pathfinder rulebook (575 pages) last year and it's just a hassle to deal with a book that large (I tend to doze off when reading in bed and nearly brained my wife with that thing).

Second, have you settled on a price point yet?  For group play I would like to have more than one core book on hand (I don't like sharing my rulebook which is likely to have notes written in the margins, etc), especially for the character generation portion.  Pricing may make this difficult so the more notice I have, the more likely I am to be able to talk another player (or myself) into picking up another copy.

Third, there are several of us on the Gen Con forums anxiously awaiting a chance to play this game.  Is there any chance of the preorder going live before Origins?  If so, how soon would this be likely to happen?

That was spooky...no sooner did I finish this off then I get a twitter about the new blogpost with all the answers. 
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 09, 2010, 02:08:30 PM
That was spooky...no sooner did I finish this off then I get a twitter about the new blogpost with all the answers. 

And that blog post is: http://www.dresdenfilesrpg.com/2010/02/09/physical-facts-about-the-books/
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 09, 2010, 10:32:51 PM
Do Minions exist in the DFRPG? And, are they severely lethal or can they be taken out without imminent death?

There are instances where Harry has faced minions:
(click to show/hide)
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 09, 2010, 10:37:24 PM
Do Minions exist in the DFRPG?

Nope. Everything is dangerous. If you want to model a weak/easily disposed group, it's better to just treat that as a single character or as a challenge.  SOTC's minions rules are more... pulpy.
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 09, 2010, 11:08:35 PM
If I recall, Demons (like Chauncy and the Toad Demon) are just entities from the Nevernever.

So what separates them from anything else in the Nevernever? Why is summoning a Demon something bigger than say, whipping out a fey or whatever it is Binder was calling up? Why are Demons bad news?

Are we given examples of any monsters that haven't appeared in the books? If our players have read them all, is there anything we'll have to surprise them from the Goes Bump chapter? :)
Title: Re: Questions about the Dresden Files RPG
Post by: traeki on February 09, 2010, 11:13:56 PM
Nope. Everything is dangerous. If you want to model a weak/easily disposed group, it's better to just treat that as a single character or as a challenge.  SOTC's minions rules are more... pulpy.

Ah, I was wondering about this as well.  Does this apply also to companions?  That is, is there an analogue of the companions rules from SotC in DFRPG?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 09, 2010, 11:20:17 PM
Ah, I was wondering about this as well.  Does this apply also to companions?  That is, is there an analogue of the companions rules from SotC in DFRPG?

Nope. I mean, both are easily adaptable into DF if you want them there, but they didn't make sense to us as we worked up the DF version of things. In the Dresdenverse it seems more right to simply have them as outright characters or as side-effects of things like aspects.

So what separates them from anything else in the Nevernever? Why is summoning a Demon something bigger than say, whipping out a fey or whatever it is Binder was calling up? Why are Demons bad news?

That's a very good question.

:)

Quote
Are we given examples of any monsters that haven't appeared in the books? If our players have read them all, is there anything we'll have to surprise them from the Goes Bump chapter? :)

Not really. Then again, building new monsters is easy, as is upgrading the pre-established models to do something unexpected.
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 09, 2010, 11:34:14 PM
Fred, I seem to recall that in the early inception of DFRPG that you guys posted about, different weapons did different kinds of stress/effects. Some ate more boxes while others I think were likely to jump over boxes (to reach consequences faster). The example being a knife ate more stress boxes, a shotgun jumped to consequences faster.

Did that get changed?

Can we get a comparison of the knife vs. shotgun now? Or maybe a peek at the stats for one?

Edit: Here's what I was remembering (http://www.dresdenfilesrpg.com/2006/12/06/designing-dresden-5-stressing-out/).

Reading this, it sounds like you guys have boxes for Mild, Medium, and Severe tiers. Looking at Harry's sheet though, he only has a physical box set, a mental box set, adn a social one. So, what gives?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 09, 2010, 11:47:59 PM
Fred, I seem to recall that in the early inception of DFRPG that you guys posted about, different weapons did different kinds of stress/effects. Some ate more boxes while others I think were likely to jump over boxes (to reach consequences faster). The example being a knife ate more stress boxes, a shotgun jumped to consequences faster.

Did that get changed?

Yes

Quote
Can we get a comparison of the knife vs. shotgun now? Or maybe a peek at the stats for one?

Nope. Depends on the situation. Sometimes the knife is the nastier weapon. Often the shotgun is.

Quote
Reading this, it sounds like you guys have boxes for Mild, Medium, and Severe tiers. Looking at Harry's sheet though, he only has a physical box set, a mental box set, adn a social one. So, what gives?

Super old data from 2006. Ignore. :)
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 10, 2010, 12:07:15 AM
So the damage is situational?! How does that work?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 10, 2010, 12:23:09 AM
So the damage is situational?! How does that work?
Knife in a dark cramped alleyway is more lethal than a knife out in the open against a dude with a sword.
Title: Re: Questions about the Dresden Files RPG
Post by: SoulCatcher78 on February 10, 2010, 01:07:48 AM
So would it be safe to say that you could use your enviornment (Dark Alley/Cramped Enviornment) to your advantage by burning a fate point?  This would make it more dangerous than a sword in the same enviornment.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 10, 2010, 01:27:28 AM
Sure, that plays in as well. Locations and scenes have aspects and you can make the most of them.
Title: Re: Questions about the Dresden Files RPG
Post by: Bosh on February 10, 2010, 01:55:39 AM
Hmmmmm, so damage bonuses by weapon are situational so I assume armor/damange resistance of various kinds are situational as well.

This isn't something I've seen before, in other versions of Fate we have:
-What weapon you have doesn't matter (SotC).
-Your weapon is just an aspect you can tag if you want (SotC implied, more explicit in some house rules I've seen for example on the Spirit of the Blank blog)
-Subtract armor value from weapon bonus damage value (SBA and sort of Diaspora)
-Some weapons inflict nastier consequences with less stress (the old 2006 brainstorming sort of and some house rules on the Fate wiki)
-Some weapons wack you with an automatic consequence and/or temporary aspect if they hit, regardless of their damage (some specific SBA weapons and how I handled all weapons in some houseruling I did)

I'm looking forward to seeing the exact implementation of another option about how to handle different kinds of weapons, the five existing options of how to do it in Fate are all interesting but all have drawbacks.
Title: Re: Questions about the Dresden Files RPG
Post by: Rechan on February 11, 2010, 12:41:26 AM
So, does a Death Curse cast by an enemy add an Aspect to you? Or is it like a Thaumaturgical Declaration?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 11, 2010, 11:11:31 AM
So, does a Death Curse cast by an enemy add an Aspect to you? Or is it like a Thaumaturgical Declaration?
It's ... got elements of that, and more. Better handled by the book than by a forum answer.
Title: Re: Questions about the Dresden Files RPG
Post by: breaker on February 12, 2010, 05:13:33 PM
How are transitions between templates handled? I.e True Believe -> Champion of God, or  changeling -> fey or human? Speaking of which, which template does a changeling take if they choose humanity? How much of the characters has to be reworked when one of these transitions occurs?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 05:34:34 PM
How are transitions between templates handled? I.e True Believe -> Champion of God, or  changeling -> fey or human? Speaking of which, which template does a changeling take if they choose humanity? How much of the characters has to be reworked when one of these transitions occurs?

You just... do it. Templates are recipes, they aren't prisons.
Title: Re: Questions about the Dresden Files RPG
Post by: breaker on February 12, 2010, 08:53:23 PM
Question here, how does bleeding out work in this game in both mid-combat and out-of-combat situations?
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 08:57:04 PM
Question here, how does bleeding out work in this game in both mid-combat and out-of-combat situations?
We don't have a specific simulation of "bleeding out". I could see it coming about as the result of a particular taken out or concession result, though.
Title: Re: Questions about the Dresden Files RPG
Post by: SaintAndSinner on February 12, 2010, 08:58:54 PM
Question here, how does bleeding out work in this game in both mid-combat and out-of-combat situations?

I'd think you'd have several options.  I think you're saying what happens to someone once they've been hit bad.  Is that right?  

If so, I'd say that "Sucking Bleeding Chest Hole" Severe Consequence gets hit for compels.  Maybe it'd be a good time to Concede so I don't have to squish you.
Title: Re: Questions about the Dresden Files RPG
Post by: breaker on February 12, 2010, 09:11:17 PM

If so, I'd say that "Sucking Bleeding Chest Hole" Severe Consequence gets hit for compels.  Maybe it'd be a good time to Concede so I don't have to squish you.

Despite the semi heart attack you just gave me, I'll expand my question a bit. How do you deal with attacks that have slowly cause a person to get weaker and weaker? One round their leg takes a slice, no biggy, arteries still in place, but 15-20 seconds later, that guys looking a little pale.
Title: Re: Questions about the Dresden Files RPG
Post by: SaintAndSinner on February 12, 2010, 09:18:33 PM
Despite the semi heart attack you just gave me, I'll expand my question a bit. How do you deal with attacks that have slowly cause a person to get weaker and weaker? One round their leg takes a slice, no biggy, arteries still in place, but 15-20 seconds later, that guys looking a little pale.

I'm a doctor (pathologist) so I've got great knowledge about what hurting people is all about.  B-)

I think you could give someone a Consequence that simulated that.  It'd have to be something like "Bleeding Wound That's Worse Than It Looks".  Compel a few times, a couple of near black out descriptions, and then offer them the 2 or 3 escalated FATE point option to slide into unconsciousness.  If they trust you as a GM they know it'll get good and they'll let it happen.  YMMV
Title: Re: Questions about the Dresden Files RPG
Post by: breaker on February 12, 2010, 09:32:18 PM
 :o That works really, really well. I'll probably use that, I like the idea of a character whose taken some damage for the team going unconciouss because of that, but getting rewarded 3 fate points.
As a GM, they will want to hate me, but I will make them love me.

Ty you 2
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 09:32:51 PM
It's not just about the GM's side of things though, Scott -- but something's getting missed in the conversation here.  It's the victim that describes the consequence, not the attacker.  So bleeding out is only going to happen if the recipient is interested in that as an expression of a consequence or a concession...  The attacker's only ever going to get to stipulate something like that if the attacker inflicts a taken out result.

So really, you'll see "bleeding out" when a GM does it to an NPC because that's what a PC is gunning for and the GM's all too happy to provide it. But I don't think you'll see a lot of PCs experiencing the same thing, unless they think it's an interesting way to concede or what-have-you.
Title: Re: Questions about the Dresden Files RPG
Post by: SaintAndSinner on February 12, 2010, 09:44:26 PM
It's not just about the GM's side of things though, Scott -- but something's getting missed in the conversation here.  It's the victim that describes the consequence, not the attacker.  So bleeding out is only going to happen if the recipient is interested in that as an expression of a consequence or a concession...  The attacker's only ever going to get to stipulate something like that if the attacker inflicts a taken out result.

So really, you'll see "bleeding out" when a GM does it to an NPC because that's what a PC is gunning for and the GM's all too happy to provide it. But I don't think you'll see a lot of PCs experiencing the same thing, unless they think it's an interesting way to concede or what-have-you.

You know, in practice I negotiate with the player over the best description on a Consequence.  Didn't think about the implications of that 'house rule'.  My players like me to describe injuries anyway since I'm pretty graphic.  Hmmmm.  I've liked having things like that happen and the players seem to like it too.  Ever thought giving some options to Consequences like I mentioned above. 
Title: Re: Questions about the Dresden Files RPG
Post by: breaker on February 12, 2010, 09:48:07 PM
It's not just about the GM's side of things though, Scott -- but something's getting missed in the conversation here.  It's the victim that describes the consequence, not the attacker.  So bleeding out is only going to happen if the recipient is interested in that as an expression of a consequence or a concession...  The attacker's only ever going to get to stipulate something like that if the attacker inflicts a taken out result.

So really, you'll see "bleeding out" when a GM does it to an NPC because that's what a PC is gunning for and the GM's all too happy to provide it. But I don't think you'll see a lot of PCs experiencing the same thing, unless they think it's an interesting way to concede or what-have-you.

So, as a GM, if you wanted to encourage players to take this unique Conciquence, you'd have to let it slip before hand that fate points could be on the way. Still cool, in my opinion, but I can see now why this wouldn't have been to strictly laid out in the books.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 09:50:35 PM
Yeah. Honestly I think each group will gravitate towards certain comfort zones in play. If someone's not that interested or hates being on the spot to come up with consequence descriptions, the GM's gonna dive in there and give a quick suggestion in all likelihood. There's nothing wrong with that really -- it's just that in terms of the *authority* going on in the system as written, the player's the final approver of that stuff... until taken out comes along.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 09:51:36 PM
Oh! There's also a thing in DF that isn't in SOTC -- now there's a fate point payout for conceding. So some of what we're talking about here is baked in, because that payout exists as an incentive for the player to say "Okay, I'm going to concede at this point and take my payout. Cool?"
Title: Re: Questions about the Dresden Files RPG
Post by: breaker on February 12, 2010, 09:58:02 PM
Oh! There's also a thing in DF that isn't in SOTC -- now there's a fate point payout for conceding. So some of what we're talking about here is baked in, because that payout exists as an incentive for the player to say "Okay, I'm going to concede at this point and take my payout. Cool?"

And that's what I was looking for. Suggesting to the players that the payout is bigger if they concede by losing conciousness versus a smaller payout for simply surrendering, cool stuff you've got going there. Sadly, I've never paid SOTC, but I'm familiar with the rules.
Title: Re: Questions about the Dresden Files RPG
Post by: SaintAndSinner on February 12, 2010, 10:02:39 PM
Oh! There's also a thing in DF that isn't in SOTC -- now there's a fate point payout for conceding. So some of what we're talking about here is baked in, because that payout exists as an incentive for the player to say "Okay, I'm going to concede at this point and take my payout. Cool?"

Yeah I like this part.  Nice pretty levers, so shiny...

Do you have a 'BS' table rule?  Like someone's describing a hang nail for a Severe consequence for example.  Or do you just let it slide (since mechanically there's no difference).   
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 10:08:18 PM
A hangnail that takes as long as a broken arm to recover from? Good lord. :)
Title: Re: Questions about the Dresden Files RPG
Post by: SaintAndSinner on February 12, 2010, 10:18:51 PM
A hangnail that takes as long as a broken arm to recover from? Good lord. :)

I've run this at conventions... a lot.  Some people are just crazy.  The table rules advice in Diaspora and Mouse Guard are pretty good for this.
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 10:43:19 PM
I've run this at conventions... a lot.  Some people are just crazy.  The table rules advice in Diaspora and Mouse Guard are pretty good for this.
Yeah, I hear you. A general-service "sniff test" rule is not a bad one to have in your arsenal. :)
Title: Re: Questions about the Dresden Files RPG
Post by: iago on February 12, 2010, 10:47:02 PM
Actually, it looks like we may have tweaked the language to make the GM the "sniffer" -- I wonder if that was in response to some playtester feedback. :)

Quote
Normally, the player taking the consequence gets to describe what it is, so long as it’s compatible with the nature of the attack that inflicted the harm. The GM arbitrates the appropriateness of a consequence and there may be some back and forth conversation before settling on one. The GM is the final authority on whether a player’s suggested consequence is reasonable for the circumstances and severity.
Title: Re: Questions about the Dresden Files RPG
Post by: SaintAndSinner on February 12, 2010, 10:47:56 PM
Actually, it looks like we may have tweaked the language to make the GM the "sniffer" -- I wonder if that was in response to some playtester feedback. :)

Maybe.  Sounds like something I would have advocated...