Was wondering about Handy Plot Exposition devices, such as:
- Ask The Paranet (and the audience says: D, mutant weregoats! But is that your final answer?)
- Informants (for Murphy types)
- Divine Guidance / "Dominion Magic" (miracles)
- Dreams, signs, portents, etc. (Mind you, Harry's idea of a portent is usually a Big Bad kicking the door in with size 12s. )
...or any other "Get Out Of Plot Free" cards GMs can use to move things along, or that players can use against eeebil GMs who are tormenting them with cunningly written clues. Muhahahaaaa etc.