I'm still interested in this as well, but I've shifted my attention to Codex Alera world instead, since I'm hoping that the official Dresden will be out soon.
Codex Alera world? Hummm.
I think that I would use a modified Unisystem - Witchcraft, Buffy, Earth Primal, etc.
PCs don't cast spells, they command a Fury to do an effect, depending on it's Elemental Nature.
For each "Elemental Type" Assign an Elemental Spell list: with lower level spell effects increasing in damage, and higher level spells affecting larger areas.
Players Could spend Exp to either increase their own Abilities, Qualities, HP, and Skills, or "unlock" higher Stats, HP, Innate Abilities, and Spells for their "Fury".
Players could also obtain an exta "Base Level" Furie as a Quality, and perhaps spend EXP to get one after Character Creation.
Players could also create "Tavi" by buying skills, and Qualities restricted to non-Fury users.
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That's an excellent viewpoint. Presented as such, I think that my players will have a lot more fun with the Dresdenverse.
They seem to find a lot of fun in outwitting my NPCs, and having to outwit technology could be fun as well.
Another advantage is that if cameras and cell phones don't work around you, then survalence tapes and tracking "bugs" won't be a problem either.
Thanks for the compliment.
And yes, survalence equipment and "bugs" would fry around the Wizard. Especially when someone creates an Empowered Circle with several Wizards with this Flaw in it - like what the Wardens did in
Dead Beat. The Circle blocked all "pure magical" spies (From Scry Spells to Ghostly Watchers) as well as frying any tech "recording devices" within it.
But an
invisible person was standing close enough to the Circle could still see and hear everything that was said - they just have to take a chance on being detected. Which is why Morgan used his Sight to make sure that there was no one hiding behind any Veils (illusions, including Invisiblity) inside Mac's Pub before the circle went up. The way around that is - the
invisible person had been hiding in the Nevernever stepped across
after the Circle was up, and was therefore not detectable to those that were within the Circle.
But, remember that the GM must think in
inverse ways as well.
Where having this Flaw is something they have to get around, and where someone having this Flaw would really cause the worst possible outcome if they come too close. This time I'll use an example from
Blood Ties. The claymore mines were linked with lazer beams, and anything that broke the beams would cause them to explode. This would include a certain "nervous" Wizard that has the Murphyonic Field Flaw that would Disrupt the lazer projection device if he got too close. "Thus kablooie, thus death." This ment that the main PC had to rely on someone that had no magic at all (Murphy) to go in and disarm the device.
Another thing to remember as the GM (yes, there is a lot of things the GM must remember), is to be nice to the Players, after all they are the heroes of the Story, and eventually ment to win.
Like how Mac's Magnum PI-style car got Harry to the Lake House in
Storm Front, and
then the car died.
This is because while the Murphyonic Field still affects the car, the real fight is at the House
- and so you allow the car to get to the house, no die-rolling required.