PRIMAL ENMITY [+0]
Description: You have a primal opposition to one or more enemies of yours, crossing over from personal dislike into the sort of warring that makes myths. Whether you’re a knight of the cross dealing with Denarians or a scion of Beowulf trying to stop a Grendelkin, you detect the presence and workings of your enemy more easily. The downside is, these sorts of bonds do not work one way.
Musts: You can only take this power if your relevant sworn enemy takes it as well.
Note: This isn’t a power you can slap onto any two rivals. The opposition of the enemies who take this power must be in the realm of myth: Heaven vs Hell, Winter vs Summer, and so forth are the class of viable candidates to go with here.
Skills Affected: Lore, Deceit, Stealth, possibly others.
Effects:
Know Thy Enemy. You know instinctively when your foe is at work. You can use Lore+1 to detect your enemy’s presence or identify them as the culprit behind the magic they weave.
The Enemy Knows Thee. Your presence and your magic are more detectable to your enemy than you might like. Any skill you use to conceal yourself from your enemy suffers a -1 penalty. Further, if you attempt to hide yourself with magic, the penalty is -2 instead.