My group is new to the DFRPG and FATE in general, so we're learning the rules. I guess I have more free time, so I seem to be leading the effort. I wrote up a little bit of a play example, and I was hoping I could get some experts to tell me what I got wrong before I show it to the rest of the group.
Eric, Cocky Apprentice Wizard, and Simmons, Warden of the White Court, are facing down Viscount Bernal Diaz del Castillo in the parking lot of the Mission Theater.
Simmons spread his legs, pushed his long coat aside, put his hand on the hilt of his sword and said, "One chance asshole. Portland is a Red Court free zone. Get the fuck out of my town." Eric quietly slid a few steps farther to the left as Castillo smiled and in his rich, Spanish accented voice, said, "I'm sorry my friend. I cannot do that. I have business here that does not concern you or the war. Leave me in peace for a few days, a week at the most and I'll be gone, with no mortals harmed by my hand."
Simmons pulled his sword, and Castillo followed suit. Eric said, "Are you always this stupid, or is this a special occasion". As Castillo turned and frowned at Eric, Simmons attacked. Castillo was distracted and barely managed to lunge out of the way, stumbling before getting his feet back under control.
Eric continued, "Jesus, that was sad. Did your husband teach you to fight like that? Usually guys as short of you have better balance. I guess that explains why you lost your job at the circus." Castillo snarled and came at Eric so fast he seemed to blur, but Eric's shield stopped the blow. "Oh shit, he's got a short temper." And then Simmons jammed his sword about 8 inches into Castillo's back.
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So, Simmons tried to Intimidate Castillo. The mechanics are the same for any attack.
Simmons' Intimidation is Good +3. Castillo's Discipline is Fair +2. Simmons rolls his dice ++[]- for a total of +4. Castillo rolls ++-- for +2. He's doing something he feels is really important, so he tags an aspect which I'm not going to reveal right now to get +2, spends one of his 3 available fate points and gets a tie. Since Simmons isn't using some kind of mind magic, his intimidation is a 0 power weapon. So no damage.
Castillo tries to reason with Simmons, but without throwing another fate point in, he has 0 chance of convincing a Wizard to do anything the Wizard didn't want to do. While this was happening, Eric fired up a shield, and as a supplemental action, threw an insult.
Pissing someone off is another use of Intimidate. Eric has a stunt that makes him really good at it. Eric isn't trying to do mental stress with this insult. He's using a Maneuver to put a (MUST KILL ERIC) temporary aspect on Castillo.
Eric has an intimidate of Fair +2, plus a Stunt, Infuriate, which gives him +2 for this kind of thing. Making his attack Great +4. He's Great at making people want to choke him. Eric and Castillo both roll even, so Eric wins and puts that aspect on Castillo.
Simmons attacks with his warden's sword. His Weapons skill is Superb +5. He rolls 0. Castillo is also an expert with a Superb weapons skill, and rolls a +1 giving his +6 on his defense roll. Eric passes the free tag on the new (must kill eric) aspect to Simmons who invokes it for +2 giving him +7. With his Warden's sword, Simmons will do 4 points of damage as it stands. Castillo says screw this and does a full defense. Giving him +8 but no action this round.
Eric again insults him, again succeeding and giving Castillo a new temporary aspect (AAaarrrrgggghhhh). Castillo attacks Eric, and rolls even, giving him +5. Eric dodges using his athletics of 4 and rolls 0 giving Castillo +1. With his sword and supernatural strength Eric is looking at 6 points of damage. His shield absorbs 4 points, and Eric’s kevlar lined overcoat absorbs the other 2. So he takes no damage.
Simmons attacks again, rolling even +5. Castillo also rolls even so Simmons hits, and will do the 3 points of damage his sword does. But he tags the AAaaaarrrrgggghhh aspect, saying “I’ve got a clear shot at his back as he’s completely focused on murdering Eric”, and adds 2 more to his roll for a total of 5 points of damage. Castillo has 4 dots, so if he takes it all, he’ll drop. Instead, he takes the moderate consequence “sword through the chest” which soaks 4 points and takes his first dot of damage.
Realizing that fighting two wizards is probably one too many, on his next action, he rolls his Athletics of 5 plus his vampire speed, giving him a sprint of 9, and flees. The Wizards give chase….