Yeah, that is interesting. However it strikes me as weird that the Hulk form would have the same set of skills as the human form.
Well, in terms of the Hulk as the example I think he mostly /lost/ skills in the sense of (usually) loosing the ability to perform complex intellectual activities in general (I always thought of it as trading in Mental stats for Physical ones, in more of a DnD framework).
With other shapeshifting abilities I agreed I would usually expect more skill-swapping, even other fae sources would justify more in the way of "natural talent" and/or Instinct for things that usually require training. When it's Hulk Style where you basically just become a supernaturally strong Human being there is a lot less that makes sense as a Qualitative difference, and that only becomes more of a barrier if you are considering levels of transformation (in-control vs Rage-mode).
But it really depends on what skills you want your Human-form to have. I personally believe the key to making a good Shapeshifter is to ensure that
both forms are distinctively useful, and equally distinctively limiting. In other words: make sure to give yourself a reason to want to play as Brice Banner/Jennifer Walters half the time.
So just spit-balling, your basic Ogre-Form is going to want Might, Endurance and probably Fists as the base. I could have fun with having base skills in Discipline while in Human or Controlled Mode, but trading it in for Conviction when you loose control. For that matter, it could be fun to give Controlled Mode less Might but more Athletics. Past that, what would you like your Human side to be good for?