While I agree with the spirit and apparent purpose of the pyramid system (preventing excessive specialization in a few very high skills for a character), I found sticking to the letter of the law gets increasingly dysfunctional and annoying, especially at high power levels. At some point, you're not so rarely forced to put points in skills that look useless or inappropriate for the character, use skill allocation schemes that seem suboptimal for the concept, and so on. To sum it up, the rule seems appropriate as a broad, flexible guideline, but its strict application is a pain in the butt. Has anyone good suggestions on how to adjust or replace it?