How is the acquisition of gear handled in the DFRPG? I understand having an item of power, which I equate to Sting, Narsil/Anduril, the Staff of Magius (in DragonLance), and other signature items. However, what if the characters run across a crate of grenades, or a knife made from the claw of some beasty? Would these be represented as additional Extras like in Fate Core? If a wizard character makes an item for another character, like an invisibility cloak, would it count as one of the wizard's enchanted item slots, or would the recipient have to devote an aspect or stunt to it? What about characters acquiring an item as loot (like the Colt or the Demon-killing Knife in Supernatural)? Are there built-in free uses per session and then they have to be activated with Fate Points, or are they just useless until recharged by a practitioner? Sorry for all the questions in one post. Any help would be appreciated!