Edit: I've updated character builds according to thread discussion and further ideas.
This is the tentative draft of my first DFRPG character, done in two slightly different versions that draw power from opposite mystical sources b/c I cannot make up my mind about which one I prefer. To help me shape the concept I developed it in several different power levels ranging from 10 to 21/22 Refresh; however I assume the concept requires at least 15/16 Refresh to be any barely realized and 18/19 Refresh to have all required features more or less in place. Everything below that is just preparatory work. I welcome constructive suggestions and opinions, especially as it concerns Aspects and their wording.
Notable concept features that may be Aspect-worthy include: being a half-sidhe changeling and a sorcerer/wizard; drawing power from mortal magic, Faerie, and Lower (or Higher) powers without becoming any especially evil or righteous; being eager for mystical (and martial) power and amoral with it (and violence) but not really unhinged or corrupted by it; being brash, hot-tempered, and rebellious to authority but honorable and loyal to friends; often doing the right thing for various reasons but being no kind of moral paragon; being good with flashy, freeform magic and martial arts but bad with subtle, ritual magic and technology; being plagued by an hyperactive Murphyonic field and/or a magnet for mystical weirdness but not having other kinds of bad luck; being the chivalrous kind of lech; being a biker.
Version A
Power Level: Submerged (10 RF, 35 SP, SC 5)
Character's Name: Mark Viani
Template: Changeling Sorcerer
High Concept Aspect: Half-Sidhe Sorcerer and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Anything Is Possible
Superb: Conviction, Discipline
Great: Fists, Lore
Good: Endurance, Might
Fair: Alertness, Athletics, Presence
Average: Empathy, Intimidation, Rapport, Resources, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron and the like, as well as trappings of Winter) (+3)
Seelie Magic (-2)
Thaumaturgy (-3)
Evocation: Elements (Fire, Earth, Spirit); Control (Fire +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: Snorkeling (13 RF, 45 SP, SC 5)
Character's Name: Mark Viani
Template: Changeling Sorcerer
High Concept Aspect: Half-Sidhe Sorcerer and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Anything Is Possible
Superb: Conviction, Discipline, Lore
Great: Athletics, Fists, Might
Good: Alertness, Endurance, Presence
Fair: Intimidation, Rapport, Resources
Average: Empathy, Scholarship, Stealth
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron and the like, as well as trappings of Winter) (+3)
Refinement (Evocation - element x2, Evocation - specialty) (-3)
Seelie Magic (-2)
Thaumaturgy (-3)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: Big Fish, Bigger Ocean (16 RF, 50 SP, SC 6)
Character's Name: Mark Viani
Template: Changeling Sorcerer
High Concept Aspect: Half-Sidhe Sorcerer and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Occasional Pawn of the Archangels
Fantastic: Conviction
Superb: Discipline, Lore
Great: Athletics, Fists, Might
Good: Alertness, Endurance, Presence
Fair: Intimidation, Rapport, Resources, Stealth
Average: Craftsmanship, Deceit, Empathy, Investigation, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron, trappings of Winter, and unholy stuff) (+3)
Refinement (Evocation - element x2, Evocation - specialty) (-3)
Sponsored Magic (Soulfire) (-3)
Seelie Magic (-2)
Thaumaturgy (-3)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: I Spy Atlantis (19 RF, 60 SP, SC 6)
Character's Name: Mark Viani
Template: Changeling Wizard
High Concept Aspect: Half-Sidhe Wizard and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Occasional Pawn of the Archangels
Fantastic: Conviction, Discipline
Superb: Fists, Lore
Great: Athletics, Endurance, Might
Good: Alertness, Intimidation, Presence, Rapport
Fair: Resources, Stealth, Survival, Weapons
Average: Burglary, Craftsmanship, Deceit, Empathy, Investigation, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron, trappings of Winter, and unholy stuff) (+3)
Refinement (Evocation - element x2, Evocation specialty x3) (-5)
Sponsored Magic (Soulfire) (-3)
Seelie Magic (-2)
Thaumaturgy (-3)
The Sight (-1)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Power (Air +1, Earth +1, Fire +1, Spirit +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: Look, Spanish Gold (22 RF, 70 SP, SC 6)
Character's Name: Mark Viani
Template: Changeling Wizard
High Concept Aspect: Half-Sidhe Wizard and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Occasional Pawn of the Archangels
Fantastic: Conviction, Discipline, Lore
Superb: Athletics, Fists, Might
Great: Alertness, Endurance, Presence
Good: Intimidation, Rapport, Resources, Stealth
Fair: Deceit, Empathy, Survival, Weapons
Average: Burglary, Contacts, Craftsmanship, Investigation, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron, trappings of Winter, and unholy stuff) (+3)
Refinement (Evocation - element x2, Evocation specialty x3) (-5)
Seelie Magic (-2)
Sponsored Magic (Soulfire) (-3)
Thaumaturgy (-3)
The Sight (-1)
Item of Power (Gauntlets of Might) (+2), affecting the following:
Claws (-1)
Inhuman Speed (-2)
Inhuman Strength (-2)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Power (Air +1, Earth +1, Fire +1, Spirit +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Version B
Power Level: Submerged (10 RF, 35 SP, SC 5)
Character's Name: Mark Viani
Template: Changeling Sorcerer
High Concept Aspect: Half-Sidhe Sorcerer and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Anything Is Possible
Superb: Conviction, Discipline
Great: Fists, Lore
Good: Endurance, Might
Fair: Alertness, Athletics, Presence
Average: Empathy, Intimidation, Rapport, Resources, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron and the like, as well as trappings of Summer) (+3)
Unseelie Magic (-2)
Thaumaturgy (-3)
Evocation: Elements (Fire, Earth, Spirit); Control (Fire +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: Snorkeling (13 RF, 45 SP, SC 5)
Character's Name: Mark Viani
Template: Changeling Sorcerer
High Concept Aspect: Half-Sidhe Sorcerer and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Anything Is Possible
Superb: Conviction, Discipline, Lore
Great: Athletics, Fists, Might
Good: Alertness, Endurance, Presence
Fair: Intimidation, Rapport, Resources
Average: Empathy, Scholarship, Stealth
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron and the like, as well as trappings of Summer) (+3)
Refinement (Evocation - element x2, Evocation - specialty) (-3)
Unseelie Magic (-2)
Thaumaturgy (-3)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: Scuba Diving (15 RF, 50 SP, SC 6)
Character's Name: Mark Viani
Template: Changeling Sorcerer
High Concept Aspect: Half-Sidhe Sorcerer and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Shadow of Ithuriel
Fantastic: Conviction
Superb: Discipline, Lore
Great: Athletics, Fists, Might
Good: Alertness, Endurance, Presence
Fair: Intimidation, Rapport, Resources, Stealth
Average: Craftsmanship, Deceit, Empathy, Investigation, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron, trappings of Summer, and holy stuff) (+3)
Refinement (Evocation - element x2, Evocation - specialty) (-3)
Sponsored Magic (Hellfire) (-2)
Unseelie Magic (-2)
Thaumaturgy (-3)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: Wish I Had A Submarine (18 RF, 60 SP, SC 6)
Character's Name: Mark Viani
Template: Changeling Wizard
High Concept Aspect: Half-Sidhe Wizard and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Shadow of Ithuriel
Fantastic: Conviction, Discipline
Superb: Fists, Lore
Great: Athletics, Endurance, Might
Good: Alertness, Intimidation, Presence, Rapport
Fair: Resources, Stealth, Survival, Weapons
Average: Burglary, Craftsmanship, Deceit, Empathy, Investigation, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron, trappings of Summer, and holy stuff) (+3)
Refinement (Evocation - element x2, Evocation specialty x3) (-5)
Sponsored Magic (Hellfire) (-2)
Unseelie Magic (-2)
Thaumaturgy (-3)
The Sight (-1)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Power (Air +1, Earth +1, Fire +1, Spirit +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
Power Level: In A Submarine (21 RF, 70 SP, SC 6)
Character's Name: Mark Viani
Template: Changeling Wizard
High Concept Aspect: Half-Sidhe Wizard and Martial Artist
Trouble Aspect: A Bane for Technology and A Magnet for Weirdness
Background Aspect: Power Is My Tool, My Calling, and My Temptation
Rising Conflict Aspect: I Know No Law But Friendship, Honor, and Freedom of the Road
The Story Aspect: Not So Subtle, Still Quick to Anger
Guest Star Aspect: Chivalrous Biker and Libertine
Guest Star Redux Aspect: Shadow of Ithuriel
Fantastic: Conviction, Discipline, Lore
Superb: Athletics, Fists, Might
Great: Alertness, Endurance, Presence
Good: Intimidation, Rapport, Resources, Stealth
Fair: Deceit, Empathy, Survival, Weapons
Average: Burglary, Contacts, Craftsmanship, Investigation, Scholarship
Evocation (-3)
Human Guise (+0)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (cold iron, trappings of Summer, and holy stuff) (+3)
Refinement (Evocation - element x2, Evocation specialty x3) (-5)
Sponsored Magic (Hellfire) (-2)
Unseelie Magic (-2)
Thaumaturgy (-3)
The Sight (-1)
Item of Power (Gauntlets of Might) (+2), affecting the following:
Claws (-1)
Inhuman Speed (-2)
Inhuman Strength (-2)
Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Power (Air +1, Earth +1, Fire +1, Spirit +1); Thaumaturgy: Complexity (Transformation and Disruption +1)
Bracelets: +1 Complexity for Transformation and Disruption and Wards; Pendant: +1 Offensive Control for Fire and Spirit
I avoided to buy Soulgaze despite being available for free since I deem it more trouble than it is worth. Conversely, if the character could have even more Refresh, additional powers that would fit the concept include: True Shapeshifting (NOT Glamours, despite Faerie ties), Swift Transition, and Wings, as well as removing the Item of Power limitation.