I usually much prefer to apply a generalist, jack-of-all-trades, and flashy, freeform, on-the-fly approach to magical abilities. Too much subtle, slow, or static magic bores me, and so do narrow power niches. So when confronted with the DFRPG magic system, my first urge would be to give priority to Evocation and Sponsored Magic abilities, and arrange specialization bonuses as evenly as possible, especially as it concerns Evocation elements. How is one supposed to do that, once they buy a few Refinement levels ? I suppose the way to go for the first few levels (say Refinement 5) would be to set up something like: Evocation: Elements (Air, Fire, Earth, Spirit, Water); Control (Air +1, Earth +1, Fire +1, Spirit +1, Water +1); Power (Air +1, Earth +1, Fire +1, Spirit +1); Thaumaturgy: Complexity (Transformation and Disruption +1). But I'm not sure how to proceed from there. Is it allowed to keep spreading specialization points as evenly as possible? What is more important for optimal uses of Evocation: power, control, or a balance of both? As it concerns Thaumaturgy, my first choice would be to give priority to Complexity improvements, so as to make it quicker and simpler to accomplish.