Hello,
I'm back, with a couple more questions about mechanics. My wife and I finished playing "Night Fears", with me as GM, her as a vixen changeling with aikido skills. Keeping this short, she is trying to inspect the walls of the haunted house's dining room, correctly believing that there is something hidden within the walls. Andy the Jock enters the room and tries to tackle her due to a.... misunderstanding. My wife says, "Great! I'll fling him through the wall!" And I'm thinking, "Cool! But is that an attack, a defense, or a maneuver, or....?"
So I tell her to make a defense roll, and she succeeds with style (I'm trying to use the four action, four outcomes from Fate Core here). I give her an unnamed boost, and tell her to make a maneuver roll (her fists vs. Andy's athletics), with a +2 bonus from the boost, to fling poor Andy through the wall. She succeeds, and I let her add the aspects "Andy-shaped hole" to the wall and "On the living room floor" to Andy, but I rule that somehow being smashed through a wall deals no stress damage to Andy because it wasn't technically an attack. She felt like she shouldn't have to make two rolls, I felt like she was creating two aspects with a single maneuver, but overall we were both happy with the result.
I was just wondering if there's a better way mechanically to handle stuff like this. Any input would be greatly appreciated. Thanks!