Author Topic: City of Mist  (Read 5107 times)

Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
City of Mist
« on: September 22, 2016, 10:02:25 PM »
Since I'm currently pretty hyped about City of Mist, I thought I'd share here as well.

City of Mist is a new RPG that's getting a kickstarter towards the end of October. A Quickstarter with characters and a sample adventure can already be found on
http://cityofmist.sonofoak.com/

What's it all about?
The setting is solid urban fantasy. You are a Gateway, a person that has a connection to the Mythos and draws incredible power from it. Sleepers (as regular folk are called) can't see past the veil of the Myst and will quickly forget even the weirdest things they see. But every power comes with a question. A Mythos that needs an answer.

The system is a mixture of Powered by the Apocalypse (PbtA) and Fate, using the best parts of both. Each character has 4 themes that define them. They are a bit like Aspects in that regard. Each theme has 3 Power Tags and one Weakness Tag that further defines the theme. There are also 2 types of themes, Mythos and Logos. Mythos describes your supernatural aspects and the questions related to it, Logos represents your mundane identity.

When you do something, you use a "move", there are different ones, depending on what you want to do. There are moves like "Sneak Around" to hide, "Change the Game" which is basically a maneuver (or "create an advantage" from Fate Core) or "Hit with all you've got", when you want to go on an all out attack. Once you've decided which move to use, you gather up your Power. For each Power Tag that can help you, you add 1 to your Power, for each Weakness Tag you add you subtract 1. The GM can add Weakness Tags as well, if he thinks one of your Weakness Tags could affect the action.
Then you roll 2d6 and add your Power. If you get 7-9 you've got a partial success, on a 10+ you got a success. What exactly this means is different for each move, mostly a failure and even partial success allows the GM to activate moves of his own.

One very neat feature the system also brings with it are statuses. A status is basically like a temporary aspect, but rated 1-6. When you do something, you can create statuses as well. For example shooting at someone can give them the "Badly Injured - 3" status. There are not really any Hitpoints or even stress tracks. Once you get a level 5 status, you're out for any action this status could feasibly oppose. This is called "narrative damage" in the system and works really well. You can also add statuses to a roll, if they could help or hinder the action. You always take the highest helpful and the highest hindering one.

But wait, there's more. I talked about Weakness Tags before. And they add another really cool feature. When you add a Weakness Tag to a roll, the theme it was on gets "attention". For every 3 attention a theme gets, you can improve on the theme, add more Power Tags or cure a cracked/faded theme.

Cracking or fading on a theme occurs when you act against the theme. Logos cracks while Mythos fades. There is even a move that forces you to choose between 2 themes, if appropriate. If you lose a theme, you get a new one but from the other type. If you lose a Logos theme, you lose part of your identity and go further into the Myst. If you lose a Mythos theme, you lose your connection to the Myst and revert to a regular mortal.

As with all PbtA games, the GM doesn't roll, just uses moves. Since this was my first experience with a PbtA game and I was running, it felt a bit weird at first,but it works really well. Running the sample adventure was all kinds of fun.

Ok, so I'm incredibly excited about this game. I'm looking forward to the kickstarter and the full game. Thought some of you might like it as well.
« Last Edit: September 23, 2016, 05:51:10 PM by Haru »
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal

Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
Re: City of Mist
« Reply #1 on: September 22, 2016, 10:05:14 PM »
Oh, I also think this could be a great system of running quick Dresden Games with. It's definitely on my todo list for when the full version is out.
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal

Offline Taran

  • Posty McPostington
  • ***
  • Posts: 9863
    • View Profile
    • Chip
Re: City of Mist
« Reply #2 on: September 23, 2016, 01:37:14 AM »
sorry, what's a PbtA?

Offline Ghostfreak

  • Conversationalist
  • **
  • Posts: 167
    • View Profile
Re: City of Mist
« Reply #3 on: September 23, 2016, 03:23:01 AM »
Sounds awesome. I call  C'thullu mythos.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: City of Mist
« Reply #4 on: September 23, 2016, 04:52:07 AM »
Looks pretty interesting. I like the sound of that narrative damage mechanic.

sorry, what's a PbtA?

Powered by the Apocalypse. Using a system inspired by the one from Apocalypse World.

The basic concept is that of the "move". There's a list of moves for each game. Each is a type of action that a player can take. When you make a move you roll 2d6 and add something, getting partial success with a good roll and full success with a great one. Exactly what success means is explained in the move description.

The stuff Haru explained about tags is, I think, not part of the basic PbtA package.

Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
Re: City of Mist
« Reply #5 on: September 23, 2016, 12:32:02 PM »
Yes, the Tags are City of Mist specific, not PbtA. It's what gives it the Fate vibe.

So for example, Harry might have the theme "Wizard" and power tags like "Fuego!", "Blasting Rod", "Shield Bracelet". His Weakness Tag might be "Not so subtle". So he tries to sneak up on something nasty ("Sneak Around" move), but since he is "not so subtle", he gets a -1 on the roll, because his weakness is tagged. Now he fails the roll and gets noticed, so I, as the GM, let the bad guys do one of their moves. It rakes at him with its claws, causing a "badly injured - 3" status. Now Harry has the option to do a "face danger" move, to defend himself. He brings his "Shield Bracelet" into play, which gives him +1 on his roll, but still he only gets an 8, so he takes the status at 1 tier lower: "Injured - 2".
Having had enough of this, he takes out his "blasting rod", points it at the beast and shouts "Fuego!", which gives him 2 tags on his "hit with all you've got" move. He gets a result of 12 and inflicts a "burnt to a crisp - 4" status on the beast. Enough for it to be defeated.

You can add power tags from all of your themes, not just one, as long as they fit. For example, a tag from the "Private Investigator" theme might have helped on the "Sneak around" move.
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal

Offline Taran

  • Posty McPostington
  • ***
  • Posts: 9863
    • View Profile
    • Chip
Re: City of Mist
« Reply #6 on: September 23, 2016, 04:36:16 PM »
I'm looking it over...seems pretty cool.

Quote from: sanctaphrax
Powered by the Apocalypse. Using a system inspired by the one from Apocalypse World.

Ah, yes.  Sorry for my ignorance - I should have read the OP a little closer.


Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
Re: City of Mist
« Reply #7 on: September 23, 2016, 05:53:13 PM »
Eh, I could have made it clearer as well. Which I now have.

I'm tempted to try out how it runs in pbp. Any takers?
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal

Offline Taran

  • Posty McPostington
  • ***
  • Posts: 9863
    • View Profile
    • Chip
Re: City of Mist
« Reply #8 on: September 26, 2016, 12:17:40 AM »
I cooooooould be convinced..........

Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
Re: City of Mist
« Reply #9 on: October 27, 2016, 06:46:41 PM »
I almost forgot. The Kickstarter is live now and already more than funded:
https://www.kickstarter.com/projects/1105356930/city-of-mist-a-noir-rpg-of-modern-day-legends
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: City of Mist
« Reply #10 on: November 08, 2016, 11:07:33 PM »
Almost 50K, now. Looks like this is one of those super-successes.

So, Haru, are you still thinking of running a PbP?

Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
Re: City of Mist
« Reply #11 on: November 09, 2016, 09:47:13 PM »
Yes. Somewhat. I think I should be able to manage a game now, last couple weeks have been a bit busy. And the sample scenario is quite quick to go through.

Or maybe a hangout/video chat? We could do this in one go in about 3 hours.

So who'd be up for it and what kind of play would you prefer?
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: City of Mist
« Reply #12 on: November 10, 2016, 05:09:37 AM »
I'm at least tentatively interested. Not picky about format.

Offline Taran

  • Posty McPostington
  • ***
  • Posts: 9863
    • View Profile
    • Chip
Re: City of Mist
« Reply #13 on: November 10, 2016, 03:07:04 PM »
I'd be up for it.  Live might be difficult with the time difference but we could probably work something out.

Offline Haru

  • Posty McPostington
  • ***
  • Posts: 5520
  • Mentally unstable like a fox.
    • View Profile
Re: City of Mist
« Reply #14 on: November 15, 2016, 03:40:03 AM »
I've played with Americans before. At least on the weekend, that shouldn't be a problem.

I think 7pm eastern should be a good time. That's 1am here, the game takes about 3 hours, that should be fine.

How does that work for you?
“Do you not know that a man is not dead while his name is still spoken?”
― Terry Pratchett, Going Postal