I'm guessing they're wizards with sponsored magic from their totem.
Option 1: Sponsored Magic: Totem (4), plus the Sight (1)
Option 2: Evocation (3), Thaumaturgy (3), Sponsored Magic (2), the Sight (1)
The High concept would have a Must related to the Totem. It might also dictate skills that make sense with the concept.
If you play Shadowrun, that has a few good guidelines for a Totem's agenda (example, Bear is a Healer as well as a Warrior; Wolf is the hunter, mates for life, and only loses his last fight; Rat tends to be a filthy scrounger, etc...
One of my players in a game I run is a Bear Shaman. He was built like this:
High Concept: Rookie Inuit Bear Shaman
Trouble Aspect: Fish out of water
Background Aspect: Still a cub
Rising Conflict: On a Vision Quest
Other Aspects: Happy Go Lucky, Shamanic Healer
Powers (10 Refresh)
[-3] Evocation: Elements: Water, Spirit, Earth, +1 Control w/ Water
Focus Item: Scrimshaw Dagger: +1 Power/Control w Water Evocation (2 slots)
[-3] Thaumaturgy: +1 w/Healing, 2 Focus Items
[-2] Sponsored Magic: Bear
[-1] The sight
[ 0] Soul Gaze
[ 0] Wizard's Constitution
Skills (37 points):
Superb (+5): Conviction (6 power for Water)
Great (+4): , Discipline (5 control to Cast Water Spells, 6 w/ Scrimshaw Dagger), Scholarship
Good (+3): Endurance, Lore, Survival, Weapons
Fair (+2): Athletics, Empathy, Fists, Might
Average (+1): Alertness, Craftsmanship, Performance (Dance), Resources
Stress:
Physical OOOO, Mental OOOO, Social OO
Leftover Refresh: 1