First of all, did someone watched
Person of Interest or I'm the only lame duck in this forum?
OK, in short, it was a not-so-bad procedural (than - serialized) show, which have been turned in crap by its finale (as it happens too often
). Although, the setting itself could be quite good for RPG.
I think, FATE is good system for it, since all the characters suppose to be "pure mortals" with thick plotarmor (which can be reflected by fate-points easily), but there is a nuance: ASI,Artificial super-intellects. There were 2 of them in the
garbage show (sorry, butt-hurt still continue), but hypotetically can be more of them. OK, OK, deep-breath.
-Classification of Data
The Machine sorts through all available information and categorizes persons of interest into relevant (national security risk) and irrelevant (ordinary risk) cases. It categorizes each POI based on their actions to determine whether they are the victim or the perpetrator.
-Assessment
The Machine uses various machine learning techniques to determine the identity, location, and intentions of monitored persons by infiltrating domestic organizations such as the National Security Agency and foreign agencies including Interpol (“No Good Deed”) to analyse their databases and data from various sources such as video footage, phone calls (landline, VOIP, mobile), GPS, electronic transactions, e-mail, social media,...
-Development
The Machine was created with the ability to simulate the outcomes of different scenarios to aid it in making choices and to better fulfil its purpose. Finch taught it to how to play chess and the importance of making good decisions. (“If-Then-Else”)
-Evaluating Strategies
The Machine can evaluate the outcomes of different strategies by way of simulating them. In a mere fraction of a second, the Machine can create and process thousands of highly-detailed, highly-accurate simulations. These simulations are displayed on a decision tree and produce varying outcomes.
-Alternate Trajectory
The Machine has the ability to simulate alternate realities based on the removal or introduction of a variable. In .exe, the Machine removed itself as a variable and showed Finch a world in which it never existed. The outcome probability of these simulations is 96.8%.
In short, ASIs are technocratic man-made demigods which can huck anything and everywhere.
In this regard, three things are needed:
-Customization which gives an ally-machine (many things, such as a fake identity or funding can be achieved without spending fate-points)
-A resource and its management, which you can determine what may help AI
-for different AI - different strengths and weaknesses.
Any ideas?