Author Topic: Ask a simple Question, get a simple Answer!  (Read 58491 times)

Offline Ghostfreak

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Re: Ask a simple Question, get a simple Answer!
« Reply #180 on: December 04, 2016, 05:15:13 PM »
What kind of spells can I create from sponsored magic: hellfire?

Offline Quantus

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Re: Ask a simple Question, get a simple Answer!
« Reply #181 on: December 05, 2016, 07:19:54 PM »
What kind of spells can I create from sponsored magic: hellfire?
Fire at the obvious forefront, but anything destructive and/or chaotic really.  But nothing requiring to much precision or finesse, as a power source it fluctuates and stutters (per SmF) and it doesnt lend itself well to long-term workings.
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Offline Sanctaphrax

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Re: Ask a simple Question, get a simple Answer!
« Reply #182 on: December 06, 2016, 06:09:46 AM »
Demon-summoning fits too.

Offline Quantus

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Re: Ask a simple Question, get a simple Answer!
« Reply #183 on: December 06, 2016, 01:47:02 PM »
Demon-summoning fits too.
That's a good point.  You could actually go pretty far with the idea of it as "demon magic." It could be used to supernaturally Seal a Bargain, maybe?  Could probably burn a hole-Way to the NN that would stay open longer than normal (needing to "heal" instead of just close)?
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Offline Taran

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Re: Ask a simple Question, get a simple Answer!
« Reply #184 on: December 06, 2016, 05:41:12 PM »
When I look at thematic spellcasting, I assume it can do almost the full range of Thaumaturgy but within the theme.

-Hellfire could do divination by summoning a demonic entity and asking it questions.  Maybe using one of the more sadistic methods of divining (looking at entrails of a still-alive victim or whatever)
-It can do anything summoning can do but only with demonic entities
-It can probably do psychomancy with a focus on temptation and, probably pushing someone towards violence.
-It can do wards that focus on explosions, fire, pain, suffering, summoning demonic guardians etc..
-It might be able to do a very, very limited ectomancy if the ghost you're trying to talk to has some kind of connection Hell or whose spirit roams because of some kind of sin...

Really, it's up to the player to see what kinds of things they can justify and up to the GM to decide if it fits.  Hammering out guidelines before a game starts is probably wise.

Offline Quantus

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Re: Ask a simple Question, get a simple Answer!
« Reply #185 on: December 06, 2016, 06:27:07 PM »
When I look at thematic spellcasting, I assume it can do almost the full range of Thaumaturgy but within the theme.

-Hellfire could do divination by summoning a demonic entity and asking it questions.  Maybe using one of the more sadistic methods of divining (looking at entrails of a still-alive victim or whatever)
-It can do anything summoning can do but only with demonic entities
-It can probably do psychomancy with a focus on temptation and, probably pushing someone towards violence.
-It can do wards that focus on explosions, fire, pain, suffering, summoning demonic guardians etc..
-It might be able to do a very, very limited ectomancy if the ghost you're trying to talk to has some kind of connection Hell or whose spirit roams because of some kind of sin...

Really, it's up to the player to see what kinds of things they can justify and up to the GM to decide if it fits.  Hammering out guidelines before a game starts is probably wise.
That's a really great way to look at it. Makes it much easier to establish the boundaries early.
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Offline khadgar4606

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Re: Ask a simple Question, get a simple Answer!
« Reply #186 on: December 11, 2016, 03:09:53 PM »
lets consider mab and harry have a son how powerful the kid will be

Offline Mr. Death

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Re: Ask a simple Question, get a simple Answer!
« Reply #187 on: December 11, 2016, 03:46:12 PM »
lets consider mab and harry have a son how powerful the kid will be
Very.
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Offline Nepene

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Re: Ask a simple Question, get a simple Answer!
« Reply #188 on: December 13, 2016, 10:26:02 AM »
lets consider mab and harry have a son how powerful the kid will be

Sarissa wasn't especially powerful. Harry's magical bloodline is notably potent, given what it's produced. So, probably a strong wizard.

Mantles aren't fully inheritable.

Offline Quantus

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Re: Ask a simple Question, get a simple Answer!
« Reply #189 on: December 13, 2016, 01:21:06 PM »
Sarissa wasn't especially powerful. Harry's magical bloodline is notably potent, given what it's produced. So, probably a strong wizard.

Mantles aren't fully inheritable.
On the other hand, Sarissa never made her Choice and so would not have gotten much use from her Fae side.  But who knows, had she chosen she might well have been a damn powerful Sidhe even without a mantle, coming directly from a Queen.   

The thing about a Mab/Harry Baby is that their powers are largely incompatible thanks to the Changeling Choice. Magic shows up right around the same time as Mortal Magic, and I expect that the Choice forces it into an Either Or scenario.  You either Choose Mortality and train as a wizard, or you Choose Fae and inherit whatever Power you might from your Fae side.  But you cannot hang on to your mortality long enough to learn Mortal Magic and still tap your fae side witt any regularity, barring a Deal with something crazy power to make it happen, as happened with Sarissa and possibly similar to Grey's circumstances (based on vague hints)
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   \==-==/


“We’re all imaginary friends to one another."

"An entire life, an entire personality, can be permanently altered by just one sentence." -An Accidental Villain

Offline Ghostfreak

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Re: Ask a simple Question, get a simple Answer!
« Reply #190 on: December 18, 2016, 03:27:52 PM »
Is it possible to build a focus pract based around gunplay? If so can someone give me an example?

Offline Taran

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Re: Ask a simple Question, get a simple Answer!
« Reply #191 on: December 18, 2016, 05:40:03 PM »
i have a few ideas.   I'll post them today.  How much refresh do I have to spend?

Offline Nepene

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Re: Ask a simple Question, get a simple Answer!
« Reply #192 on: December 18, 2016, 06:30:04 PM »
High concept. Undead kinetomancer.

Trouble. I'm dead!

Aspects. Magical sheriff of the wild west, cursed by aztec gold, old man in a new world.

Powers. Sponsored magic (gunfu) -2 Living dead  (-1) Improved toughness (-2) catch is aztec holy weapons.

Skills. Discipline, conviction.

Endurance, Alertness

Athletics, Intimidation

Investigation, Guns

Survival, scholarship.

All magic would be related to kinetic gun stuff- absurd athletics, shooting objects, explosive blasts, trick shots and such.

Offline Taran

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Re: Ask a simple Question, get a simple Answer!
« Reply #193 on: December 18, 2016, 07:03:22 PM »
I love the living dead Sherrif.

I have three versions.  Here is my first take:

+4 Guns; Craftsmanship
+3 Scholarship; Alertness; Athletics
etc...

Stunts:
-1 Alternative Casting Style:  replace discipline wit Guns for control.  Replace Scholarship for Lore.  Replace Craftsmanship for Power.
and, maybe one or two of these stunts.
-1 Gun Nut
-1 Use guns to make Lore declarations for Potions
-1 On My Toes

-2 Channeling Earth
-2 Ritual Earth.
 ? Refinements

Foci:  BFG  +'x' power
         Scope +'x' Control

Enchanted items:  anything to do with various types of ammunition.  Dumdum bullets, tear gas, flares etc..

All your spells involve shooting stuff out of guns.  Preferable your Focus gun.
« Last Edit: December 18, 2016, 08:06:16 PM by Taran »

Offline Taran

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Re: Ask a simple Question, get a simple Answer!
« Reply #194 on: December 18, 2016, 08:01:19 PM »
2) Similar to above but:
IoP: gun

-3 GUN
   +1 handgun (concealable)
    -2 Channeling
    -2 Refinement

Bunch of gun stunts.

3) Crafter.  This is the best gunslinger, I think.

10 refresh
+5 Guns;
+4  Craftsmanship* Athletics;
+3  Conviction; Alertness
+2 Discipline; etc...

Stunts:
- Use Guns to declare Potions*
- Use Craftsmanship instead of Lore for crafting gun-related items*
Pick one of the following
- Pin them Down
- Gun Nut
- Target Rich Environment
- Old Betsy:  +1 accuracy when using Old Betsy
- On my toes

*Ditch these stunts by dropping Craftsmanship and taking Lore at +4.  Then pick up 2 more refinements (boost frequency/Power and grab 2-4 more items).  But I think you lose a bit of flavour.

Powers:
-3 Thaumaturgy
-3 Refinement

Bonus Specialization: +1 Crafting Power
Bonus focus slots from thaum: 2 enchanted item slots; +1 frequency
Refinement 1: Specializations - +1 Crafting Power; +1 Crafting Frequency
Refinement 2: +1 Crafting Frequency Foci; 2 enchanted item slots
Refinement 3: +1 Crafting Power Foci; 2 enchanted item slots

Enchanted Items:
Old Betsy: Power 7(weapon 7) attack; usable 4X
  Can also be used as a mundane gun.
Armoured Jacket: Power 7 Block; Usuable 4X
Grenade launcher attachment: weapon 5, zone wide fire attack 4X
Grappling hook attachment: althletics 7; useable 4X
2 Power 7 Potion Slots Usable 4Xeach (skinned as ammo and targeting with guns) - or just regular potions.

Other possible  items: 
Enhanced sensor array or magical binoculars/Scope: Alertness 7
Laser sight:  "In my Sights"

Items that stack aspects are good for boosting attack rolls. 

Combine 2 and 3 by making "old Betsy" an Iop.  Add True Aim and, maybe, a refinement or a speed Power or something gun related...maybe a stunt like Quick Draw or something.

Edited some bad math and added some items
« Last Edit: December 19, 2016, 03:40:49 AM by Taran »