Hey everyone,
So, I hosted my second session for the Dresden RPG and in this one there were several fight scenes which involves a Wizard, Ghoul, Winter Knight, Pure Mortal, and an Emissary.
I would like some clarification to understand if I handled these properly because I was shocked the way things turned out. Provided below is the combat that I am seeking clarification.
Example #1
Wizard (referred to from here on out as Wiz) vs. Winter Knight (referred to from here on out as WK)
Builds for the Characters:
Wiz - Evocation (Fire +1 Control) (-3); Thaumaturgy (-3); The Sight (-1); Soulgaze (-1), Wizard's Constitution (-0) - Total Refresh -7
WK - Inhuman Toughness/Speed/Strength (-6); Master Swordsman Stunt (-1); Unseelie Magic (-4); Marked by Power (-1); Catch (Cold Iron) (+2); Trained to Ignore Lesser Pain Stunt (-1) - Total Refresh - 11
The Wiz was asleep in their apartment (and having no wards or threshold), the WK slipped in and got a surprise attack against the Wiz doing 11 stress right off the bat which I ruled he suffered a severe consequence of "Broken Jaw" and a minor consequence of "Black Eye".
The Wiz threw an Air spell to create a powerful wind barrier holding back the WK against the wall using 5 Shifts (Conviction 5, Discipline 4) and rolled a Great (+4) on his control, he took the backlash and totaling 2 Mental Stress. This put I ruled a Maneuver and gave him the Aspect of "Pinned Against Wall".
The WK rolled a Might check and I factored in his Inhuman Strength and resulted in a Fantastic (+6), which I allowed to negate the maneuver and that was his turn for the round.
The Wiz threw a Fireball Spell at the WK this time since he saw that the WK was not slowing down and put another 5 Shifts (Conviction 5, Discipline 4+1) and rolled a Fantastic (+6). The WK rolled his Athletics with an Average (+1). I ruled that the WK took 10 Shifts of Physical Stress, which had him suffer a Sever Consequence of "On Fire" and with his Stunt and Inhuman Toughness shrugged off the rest of the 4 remaining shifts.
The WK used his Sponsored Magic to kill the fire and that ended his turn.
The Wiz threw another Air Spell with 5 Shifts (Conviction 5, Discipline 4) and rolled an Epic (+7). The WK rolled his Athletics and got a Fair (+2). I ruled that the WK took 10 shifts of damage and decided that the WK was not going to win, so he dropped falling unconscious.
End Example #1
Damage Tally:
Wiz - 3 Physical Stress, 3 Mental Stress; 1 Minor Consequence "Black Eye"; 1 Severe Consequence "Broken Jaw"
WK - 6 Physical Stress; 1 Severe Consequence "3rd Degree Burns"
It just seems that the WK should have been able to handle the Wizard on some level, but maybe I am misunderstanding Refresh values.
Thanks in advance