when you tag a maneuver, it works as a compel. So that compel gets negotiated and then the person has an option to refuse.
Missing a turn seems like a fine compel but my problem with it is its a compel for inaction which is less fun.
Dodging at mediocre is pretty dangerous so, I suppose, it could depend on the situation how good or bad it is as a compel.
The problem is the tag. By the book, if you use a tag, the opponent doesn't earn a FP. On the other hand, I've heard lots of arguments that the tag just 'activates' the aspect and the compel is issued by the GM and, then you use the regular Fate economy and a FP gets awarded to the person from the GM.
I don't know which one I like. The problem with a tag, imo, is if the person has no fps to pay off the compel then they are getting forced to do something and get no reward for it, which I don't like - it just drains fps from everyone and then there's less to go around to invoke interesting situations.