I wasn't trying to say that she wasn't important because she's an NPC. I was just trying to say that her recovery is secondary to the action because it's not like she's a player who's sitting there bored, waiting on the rest of the players to get her character conscious. Mostly, I was saying that you should turn her weakness/injuries/unconsciousness into a challenge for the PC. A challenge where success means she recovers and failure means she doesn't - or even worsens. Failure which still furthers the plot but makes it more challenging.
Btw., what do you think about the "one consequence inflicted = one point of lost abilities regained" ratio? Too boring/simple?
I'm not sure what you mean, though. She's got all her consequences filled. so she can't take any consequences. If you are saying that the werewolf should take a consequence for each point of refresh she recovers, then I'd say yes but I'd say it would have to be a single feeding. I wouldn't allow him to take a mild and immediately recover it. That is boring. There should be a draw-back. So maybe if he takes a mild and recovers it, he can't use his recovery to heal a mild in the next combat since he already used it to help her. And, maybe, healing the 3 and 4th refresh requires a 4-box consequence, 1 and 2 only need a mild. 5-6 needs a severe (or a mild/moderate combined). Something to make recovery matter.
Failure Recovery. You can recover your lost abilities
at the rate of up to one point per scene
so long as you opt out of the scene, essentially
because you are spending it feeding. You can
regain all of your lost abilities in one scene
if you feed so forcefully as to kill a victim
outright. In either case, your hunger stress
clears out completely, and any consequences
that resulted from feeding failure vanish
regardless of the usual recovery time.
He just needs to find someone to feed on but, failing that:
If she's unconscious for an entire scene, I'd consider that a 'missed scene'. During that time, The PC is feeding her his blood. She's slowly recovering, but unable to be enough help to him.
I see this as a challenge for the PC. Basically say, 'if you can successfully get from A-B and keep her alive, while providing her with enough blood, she'll fully recover her powers and regain consciousness.'
It could be a several scenes rolled into 1 scene that takes place over 'several days'. Or a couple of scenes: a sneak by the bad guys scene, a fight bad guys while defending her scene and a Survive her feeding off him scene. (where he makes 'x' amount of endurance rolls vs her fists rolls or something to that effect.) basically a montage of scenes. Everyone loves a montage! After all that, she's recovered. But only if it happens while cheesy 80's music is playing.
Or even a Extended Conflict where he has to make several different types of rolls and beat a set difficulty:
-Weapons to beat off enemies
-Endurance to survive the blood loss of her feeding
-Alertness to sneak passed enemies
etc...if he succeeds, she's conscious, if he fails, she's still incapacitated for the next part of the adventure. If he ties, she's incapacitated but has most of her powers back(because those were considered scenes where she fed).
edit:
IF you go several scenes where she's incapacitated (which is a challenge for the PC in and of itself), you could try:
-each scene, she recovers a refresh, but the werewolf PC has to make an Endurance roll at the beginning of each scene vs her Fists (she gets the +1 for blood drinker). If he takes any consequences/stress, they persist for the current scene.
-do several scenes like this until she's recovered. Each scene, as above, focuses on a different type of conflict/goal (sneaking, fighting, negotiating with someone who wants to buy an unconscious RCV - basically, it's a RC venom factory.)
-to make it more difficult, don't let him use recovery on the Feeding. The reason is because the feeding is on-going, so he never really gets to heal it up, especially with everything else that's going on.