Here's an idea:
The Fisherman is actually the mythological Fisher King.
https://en.wikipedia.org/wiki/Fisher_KingHis "injury" is the gradual loss of his power which, over the years has reduced him from god to demi-god and then weakened god. Perhaps he was attacked by an ancient, epic level martial artist that was skilled in Dim Mak, the death touch, and it withered away his power over the centuries.
https://en.wikipedia.org/wiki/Touch_of_Death He travelled the world, following up on rumors associated with legendary places, items and people where he could restore his power, and at one point encountered an unholy text (written in the obscene tongue of the Outsiders) that contained a forbidden ritual that let him seep power from those around him. He can absorb the life force of others and use it to counter the Dim Mak that still plagues him. Magical life force is even more powerful, but in the end, it is quickly burned up as he uses it, and he is eager to replenish it. His goal is to cure the death touch so he can build up his power and reclaim his godhood.
The
Deep OnesFomor oppose him because he stole one of their greatest artifacts:
Dagon'sDanog's Trident- a tainted weapon that is a dark counterpart in terms of power to a Sword of the Cross.
Attributes:
High Concept: Power hungry Fisher King
Trouble: Fallen god facing mortality
Other Aspects: Keep your powerful friends close and your powerful enemies closer, A cure for Dim Mak, Teach a man to fish and you feed off him for a day,
Skills:
Epic: Deceit (Fishing, +9 w/ Partial Truth)
Fantastic: Discipline, Lore,
Superb: Conviction, Endurance,
Great: Athletics, Rapport, Resources, Weapons (+5 w/ Trident)
Good: Alertness (+5 Initiative), Empathy, Might (+4 Grapple, +6 Lift), Presence
All other skills at Average or Fair
Stunts:
On My Toes (+2 Initiative)
Honest Lies (+2 Deceit with Partial Truth)
Lingust (+4 Languages)
I once caught a fish this big (swap Deceit for Survival when Fishing)
Powers:
[-1] Ghost Speaker
[-1] Psychic Vampire, as per Emotional Vampire,but drains Psychic energy
-Feeding Touch, treat as mental attack using Deceit; on subsequent exchanges, add +1
-Once per scene, take immediate free recovery if target is killed; this clears hunger track
-risk of feeding frenzy in presence of powerful magic
Aura of Influence [-0]
(see http://dfrpg-resources.wikispaces.com/Aura+Of+Influence ; Thanks to Sanctaphrax for the suggestion)[+2] Item of Power, affecting:
[-3] All creatures bow before Danog: spend a Fate Point to trigger catch
[-1] Taint of Chaos: affects creatures of order and the light
[-0] It's a Trident, Wpn 3
[-1] True Aim, +1 to Weapons skill
[-0] Unbreakable
[+1] Feeding Dependency, affecting:
[-8] Mimic 8 Points of Powers or stunts by absorbing target's essence;
usually mimics Evocation, Thaumaturgy & Refinement
[-1] The Sight (no soul gazing, since he's not mortal)
[-2] Inhuman Strength
[-2] Inhuman Recovery
[-2] Inhuman Toughness
[+1] The Catch: Death themed magic like Dim Mak
Stress: Physical OOOO[OO] 1 Extra Mild & Armor 1, Mental: OOOO 1 extra Mild, Social OOOO
total Refresh: -22