Do we know how well something like this can be implanted into DFRPG Campaigns?
I haven't really looked at any of the other FATE books, because I assumed it was pretty different than the somewhat modified DFRPG version, no?
Like I think the newer editions of Fate Core lower the amount of player character Aspects maybe? I could be way off though.
Anyone able to shed some light on the compatibility of this (and other Fate books) with the three DFRPG books?
If you didn't know, Fate Core is the generic system. Serving as a starting point to make other setting (and systems) from. The Toolkit gives lots of good advice for how to change the system, and what effects that has on the game.
At base, PC's get 5 Aspects, 3 Refresh, and 3 Stunts. They also get a 4,3,2,1 Skill pyramid, instead of the point buy of DFRPG. In comparison, DFRPG has a few extra skills than the Core list.
Fate Core simplified the wording for dealing with Aspects. I was having a hard time understanding how Aspects worked until I read Fate Core. Then it finally clicked.