Some of those could just as easily be attacks. And yeah, your post was kind of contradictory -- do you by any chance not consider manuever spells evocation?
I think you misunderstood me. I said attacks can almost always be dodge by athletics. I can see maneuvers targeting specific skills. But not only.
Regarding your examples. If they are physical attacks, then they can all be dodged by althletics. regardless of the fluff, whether it is a gun or a ray of frost
Dodging
Athletics
You can use Athletics as a defensive skill to
respond to physical attacks.
So, by the book, if it is a physical attack, you can respond with athletics.
So, the Hag can move the coin at the last minute, the vampire can move out of the way of the area of cold before he's affected, the person can dodge out of the way of the light, or turn their back very quickly to avoid the flash of light.
That said, I don't see any of these (except maybe the cold) as attacks. Let me break it down:
That Hag is holding onto the Denarian coin tightly -- trying to take it from her by causing it to become magnetically attracted to your staff is a case of your power vs her (superhuman) strength (might).
No matter how much you attack the hag, and no matter how much stress you do, the Hag does not have to drop the coin. Bad guys don't drop their guns when you attack them either. If you want that to happen, you have to 'disarm' them. Getting her to drop the coin is probably best dealt with as a compel.
You use magnetism magic to draw the coin towards you. You use a maneuver to create "disarmed' against the hag, and she resists with Might. If you are successful, you invoke for effect, if she accepts the compel, she drops the coin. Maybe, if you have enough overflow shifts, you can draw it right into your hand.
Once again, I could see the argument for rolling athletics. You target the coin, but she moves out of the way and you miss.
The changeling invokes winter chill to draw body heat away from the white court vampire: resist with endurance (since it's taking the form of a general chill centered on the vamp, you can't really dodge that effectively).
This sounds like an attack. Centering the chill on the vampire has to target an area inside his body. Which is hard...when that body keeps moving everywhere. So the space where his body was is no longer there. The area gets chilled, but he's not there to be affected by it.
If you did it as a maneuver, I could see you put something like 'shivers' or 'uncomfortably cold'. which you could tag for a cold attack. But yeah...this can also be dodged by athletics. But, maybe, the maneuver could be resisted by endurance
If you want to target endurance, make a scene aspect of 'sub-zero temperatures'. Invoke it for effect and start having everyone resist environmental damage each round. (of course, this would target the wizard too)
Or, a flash of brilliant light in your eyes could be defended against with alertness (realize what's happening in time to avert your eyes) or endurance (work through the blinding pain)
"Blinded' aspect. Resisted by alertness or athletics.
That veil that's screwing with your sight? Use empathy modified by weapons to guess where the enemy is about to go and put a bullet through their knee despite not actually being able to (quite) see 'em (maybe with a single level of disadvantage on this one, but...).
I'd say that's more of a declaration tagged for effect to allow you a perception roll to overcome the veil. Success means you can attack them.
edit: I think I misread this. You mean if your attacks are being hampered by your own veil? A discussion about this can be covered by its own thread. Create a navel-gazing maneuver like "TAKE AIM", then attack. Tag the maneuver to get a +2. This compensates for some of the block. This assumes, of course, that the veil is impeding attacks and not just perception.
Once again, let's just ignore this example...it will derail the thread.