Okay, here are some revised and upgraded statblocks for the Russian PP crew.
Not transcribing the Aspects or backstories. That's too much like piracy.
Comments and suggestions would be appreciated.
Lena
You really shouldn't need a stunt to do ordinary maneuvers with Performance. And if you're gonna Lawbreak, you shouldn't half-ass it.
Skills:
Superb: Performance
Great: Lore, Discipline, Rapport
Good: Conviction, Empathy, Resources
Fair: Alertness, Deceit, Contacts
Average: Presence, Survival, Athletics
Stunts:
Virtuoso Violinist (Performance): +2 to play the violin.
Powers:
Thaumaturgy [-3]
Lawbreaker (5th) [-2]
Ghost Speaker [-1]
Magic:
Thaumaturgy: +1 ectomancy control
Enchanted Items: Ghostly guardian bound into an earring (4-shift block against physical attack, 3 times/session), angry ghost bound into a violin (weapon 4, aimed with Performance, 3 times/session)
Total Refresh Cost:
-7
Refresh Total:
3
Sveta
Went all-in on Guns here. Weapons can go hang. Made her scary because I wanted her to be socially useful.
Skills:
Superb: Guns
Great: Athletics, Survival, Intimidation
Good: Endurance, Alertness, Lore
Fair: Conviction, Weapons, Stealth
Average: Discipline, Fists, Presence
Stunts:
Make It Count (Guns): +2 stress with her shotgun.
I Have Just The Shell (Guns): Use Guns to know weaknesses and have shells that exploit them.
Hunter (Survival): +2 to track.
Stare Down (Intimidation): Use Intimidation for social defence.
Lucky Dodge (Athletics): Spend 1 FP for +4 to a dodge roll once per roll.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
7
Kostya
Was tempted to give him Incite Emotion. He has the leftover Refresh for it. As for Contacts, I figure someone who's been around enough to get a long list of enemies is likely to have a long list of friends and acquaintances.
Skills:
Superb: Deceit
Great: Rapport, Empathy, Contacts
Good: Presence, Athletics, Alertness
Fair: Discipline, Investigation, Weapons
Average: Endurance, Conviction, Burglary
Stunts:
Annoyingly Tricky (Deceit): Use Deceit to provoke people.
Confidence Tricks (Deceit): +1 to distract and pick pockets, may perform complex distractions.
Powers:
Glamours [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Cold iron) [+3]
Total Refresh Cost:
-5
Refresh Total:
5
Lara
The stunt might not be strictly optimal, but I think it suits her concept. And with her increased Empathy the old one is a bit less useful now.
Skills:
Superb: Discipline
Great: Investigation, Conviction, Lore
Good: Empathy, Endurance, Alertness
Fair: Athletics, Deceit, Stealth
Average: Presence, Scholarship, Contacts
Stunts:
Keeping Secrets (Discipline): Use Discipline to hide information and defend against being read.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Fire, Air, Spirit): +2 spirit power, +1 spirit control
Thaumaturgy: +1 crafting strength
Foci: Walking Stick (+1 offensive spirit power and control)
Enchanted Items: Shield Amulet (5-shift block against physical attacks, 3 uses/session), 2 potion slots (strength 5)
Total Refresh Cost:
-9
Refresh Total:
1