I'm running a submerged power level campaign, and we're a ways into it. The current storyline has them investigating around a small town with a very Lovecraft theme to it. Due to where we cut off the last session, I don't have as much material for the next session as I would like. If anyone could look over what I have and throw some idea around, I would appreciate it.
When they were driving home from the last adventure, they were forced to swerve as someone jumped in front of their car. This caused them to wreck, rendering them (With the help of a bit of magic.) unconscious. They woke up in a cave, which was a few miles north of a town, which they hiked towards. When they arrived, there was a plethora of rude and xenophobic villagers. The last person they talked to that day was the mayor, who put up a facade of politeness and courtesy, offering to let them stay in the town hotel (Run by his wife) for free, while they sorted out their affairs. That night, one of the party members was kidnapped, and the clues led to the city hall, where they found said party member. He was unconscious and when they woke him, he went berserk, attacking the party. This was where we stopped for the night.
The next morning, the town was going to be deserted, and from there, they were going to follow a trail of clues into a local mine, where the locals were doing some sort of ritual. Basically, there was a wizard who used mind magic on the town, and was using the townsfolk for some form of ritual.
I'm thinking that I wont have enough materiel if I go with the plan as is, and wanted to add some more investigation on day two, before the showdown in the mine. Does anyone have any suggestions?