Perhaps you could give examples of games you consider too rules heavy, and games you consider acceptably rules light so we can get some idea of what your tolerances are? Then maybe some of the nice guys on the alpha might comment on how the game compares to some of your examples?
Lemme get a quick consensus of my gaming group on the systems we've enjoyed most. What I've considered too rules heavy would be games such as D&D, the Heroes Game System, White Wolf.
On the Indy scene, while I love Vincent Baker and the game idea, I found Dogs in the Vineyard not so much rules heavy, but rules tedious. Spirit of the Century is awesome, but more reading than playing for me, at least at first.
I'm an extremist, guys. Vincent Baker's Otherkind mechanic is the most elegant game system ever created, in my eyes. I'd be more apt to dive into a game if it starts off basic and easy, minimal reading. I'll take supplements later, quite happily, if I can jump in with both feet quickly.
Thanks for listening to me, guys. I'm fully aware that I'm a radical minority. But I do love the whole CONCEPT of Dresden. And I want to RPG with it.
By the way, Iago, we met at Gen Con 07, at your Indy area. I was the long haired dude looking for illustration opportunities and you told me about the upcoming Dresden RPG.