Like I said, those were minor issues at worst. I only listed them because Mark specifically asked for help editing.
My actual complaint:
Not to be negative, but I really didn't like the Dresden Files article. It seemed to miss the things that make DFRPG a good game in its own right, ignoring them in favour of being as Core-like as possible. It would be possible to make a Fate Core/DFRPG game that preserves the strengths of DFRPG, but this article didn't do that.
Care to elaborate?
Shifts of fallout can do anything the GM wants them to. Creating Aspects is just the start.
I think the wizard supremacy sidebar mis-identifies the issues and proposes bad solutions for them. The sidebar is about trying to "get those pesky wizard players using their brains instead of just their fireballs", but honestly wizard supremacy is only really a thing when wizards do exactly that. Fireballs aren't the scary thing about wizards (especially since fire is probably the worst element).
As for the proposed solutions...
-Limiting Refinement to +1 will weaken Wizards massively, but it won't make them well-rounded. It'll just make it impossible for anyone to really specialize in, or be good at, anything. And as a side effect, Focused Practioners get kneecapped.
-I don't think her rationale for removing foci is correct. Foci do get mentioned in play. And it might weaken wizards a bit too much...still, it's the best idea of the three.
-Dividing the mental stress from a big spell into two hits might actually make wizards stronger. It increases the maximum power you can draw by 1, and when you're drawing deep like that you often intend to end the fight right there.