Finished looking over the stats. I pick a lot of nits, but overall they're quite good. And I like the Aspects quite a bit, though I can't comment on how well they fit.
A stunt letting him aim self-made weapons with Craftsmanship might fix that.
That makes a lot of sense -- especially considering the role that, for instance, targeting computers play in Iron Man's ability to fight.
The shield should probably be stronger. Weapon 2 is free, returning is weak for 1 Refresh, +2 to block is 1 Refresh, and the rebate is +2. So the cost doesn't work out to -2.
Agreed. I might suggest statting it as a toughness power, with the catch being that it's only against frontal attacks; or as Armor:3 or 4. Then again, in Avengers, it completely negates a blow from Thor's Mjolnir, which according to these write-ups ought to be a Weapon:10 attack.
Admittedly, that's probably more of a case of Steve just acing his defense roll (he does brace for it beforehand)...so maybe he has a stunt to give him a bonus to defending with the shield? I've got that on one of my GMPCs, Shield Master: +1 to Weapons for defense and maneuvers made with a shield.
As for the attack, maybe a stunt to allow for Spray Attacks, to reflect the shield's ability to bounce around, hit a bunch of targets, then come back?
Also, I think Firearms Are Weapons is too strong and Biker is probably too weak.
Yeah, and as said before, it just makes more sense for Steve -- a trained soldier first -- to just plain have a decent guns rating.
You don't need to spend Refresh to give a weapon a weapon rating. There are big guns in the armour, that's weapon 4 at range right there for free.
Yeah, if anything, I'd say you could justify his high weapons rating via his Craftsmanship or Resources skill (or one modifying the other?)
Demonic Co-Pilot is a pain in the neck, I don't recommend using it. Especially not on someone with Fair Discipline.
And I don't think it fits much with Hulk -- Banner's time as the Hulk doesn't mentally affect him when he's Banner, not in the way we've seen with the hexenwulfen.
Sponsored Magic is really feeble with Thor's skills being what they are. Woo-hoo, weapon 1 lightning bolts with accuracy 1!
I've had some interesting success by making skill-swapping part of an extra effect of a Sponsored Magic (a bard who casts with Performance, and uses Presence for power). In Thor's case, make Weapons the casting skill, and...actually, Conviction still makes sense, because his sense of self and 'worthiness' is a huge factor in his ability to fight, so he should probably have pretty solid Conviction anyway. Possibly with some additional or built in bonuses to it (Mjolnir as a focus makes a lot of sense), because Thor is
hugely powerful when he wants to be.
Come to that, Thor's a god and all, so I wouldn't have much problem allowing him a skillcap of 7. With Mjolnir as a power focus, that could mean he's able to send out Weapon:10 blasts if he needs to, which is much more in line with what we've seen of him.