Okay, finally read this thing. My (very nitpicky) thoughts, recording as I read:
The writing is really good. It's interesting, has a strong tone, and looks very game-able. And the side notes are both amusing and informative.
I'm curious what it means for the Accords to not be binding. My impression has always been that the Accords were enforced mainly by threat of violence, so...are Las Vegas-ians protected from Mab and company?
I'm disappointed by the approach to powerful characters here. With the exception of Fortunato and maybe Brianna, I don't think any of the characters written here are likely to survive more than a moment in a fair fight with Chest Deep or stronger PCs. And even Fortunato and Brianna could probably be taken out one-on-one by a Submerged character with a few FP to burn. This wouldn't be a real problem, except whenever someone's stronger than Fortunato Evil Hat leaves them stat-less.
Also, I wish they would list skills in the rating-first system they use on PC sheets. Much easier to read, I think. But that's just me being nitpicky.
Surprised that Corin doesn't have Rapport and Empathy skills listed. His description makes it sound like he should have high ratings in both.
Kinda neat to see a White Court Vampire with no Deceit skill to speak of. (I'm talking about Nelson.)
Wow, Arlene has a lot of skill points.
I don't get the animosity in the page 24 notes. Why is Murphy threatening Butters?
Freeing Hand looks like a decent custom Power. Maybe a bit on the weak side, but not useless at all.
Fortunato's description says that his Greater Glamours are of Legendary quality. But they're actually of Legendary + 1 quality.
Brianna's writeup should say Bows (Guns) instead of just Guns, like Fortunato's. Also, is her bow really weapon 4?
What foci do Brianna and the Ice Queen use?
I don't think a sword battle between Brianna and the Ice Queen is likely. Brianna's better with her bow, and they both have pretty strong attack spells. Also, I don't think much of the Ice Queen's chances in a fight with Brianna.
Silk's writeup is wrong. Lawbreaker's cost caps at -2. Unless there's some new rule in the Paranet Papers, of course. Also, enthralling people with Channelling seems a bit much. I wouldn't let a PC do that without Ritual or Thaumaturgy.
Bibliomancy is terrible. The flavour is there, but the power just isn't.
They should specify which Lawbreaker Power Moira has. I'm guessing First, since she killed that guy in her backstory. A bit indirectly, but it probably counts. Also, she needs at least Fair Lore for that focus. Unless they changed the rules, of course.
The Ghostly Concord stunt looks rather weak.
Not totally comfortable with the glorification of vigilante cops and hitmen here.
Not sure how Worldwalker is meant to work for Tommy. It almost looks like it's supposed to let him teleport from place to place, but Worldwalker doesn't work that way at all.
The idea of casinos making attacks to drain people's money is neat. Not sure if Resources is the best defence skill, though, it seems more like a stress track skill. Discipline could be used to resist temptation, or Empathy could be used to see through it.
I like the way everyone reacts to this talk of a demon and a seal. After all, if someone tells you their evil is necessary they're probably lying...but you can't just assume that they are. Wonder if this is gonna come up in the novels later...I mean, Jim is involved with the RPG to some extent. Maybe he shares plot seeds.