Could someone send a link to the kirei kotomine write up that was done some time ago please? I could've sworn I've seen it before but for the life of me I can't place where. I remember seeing him and Kiritsugu Emiya perfectly stated but I can't remember where exactly.
Can't help you, I'm afraid. I was planning to write up Kirei Kotomine, but stopped because nobody would tell me who he was or what he did.
I did write up Shirou Emiya, but I don't recall making or seeing Kiritsugu.
Everything else is very spot on, including the pure mortals on characters. Those are brilliantly done.
Thanks!
An could someone please tell me if a pure mortal can keep up with a team of supernaturals? I'd read the books to find out but they are not available in my country and I've been crazy busy to try and order them. My greatest fear is crearting a character thay can't hang with the best of them, of everyone is either a vamp, were, wizard or something along those lines? How is one able to close the distance so to speak?
Yes, mortals can keep up.
When it comes to knowledge, money, and connections, being a supernatural does nothing at all. Social skills can be enhanced a little with Powers, but not too much. And Magic does dominate when it comes to simple physical prowess, but that doesn't matter much at the table.
There are basically three sticking points. Combat at higher Refresh levels, optimization, and selectively generous GMs.
After the first few combat stunts you start to see real diminishing returns. Powers, meanwhile, you can pour 20 points into profitably. The guy with two combat stunts is a match for the guy with Channelling, but the guy with 10 combat stunts is not a match for the guy with Evocation, three Refinements, Inhuman Speed, Supernatural Toughness with a +3 Catch, and Wings.
Moreover, the importance of that +2 Refresh bonus tends to shrink as Refresh totals rise. It's a smaller portion of your total at higher levels, after all.
Then there's optimization. Powers offer more opportunities for clever people to squeeze out extra effectiveness, so powergamer types are often drawn away from mortals. Especially when the last problem, that of selectively generous GMing, is present.
Sometimes a (not very good) GM will give more leeway to magical characters. If the Wizard wants to try something weird, they'll say it's possible and make it not too difficult. But they won't give the same privilege to mortals. This can be an especially serious problem with Thaumaturgy, which is really limited only by the GM.
So yeah, there are potential issues. But mixed mortal-supernatural games usually work just fine.
Making a npc for the game still at the up to your waist level a sorcerer hustler type is the best way to describe him I'm looking for someone whose great at stopping fights before they happen talking his way out of them and as a last resort using his magic to blast his way out .
I'm afraid I missed this when you first posted it. Sorry about that.
Still trying to make this guy? If so, I'll help.