No response?
That's a shame. I was pretty pleased with those statblocks.
Anyway, here are Nia and Father.
Father (Deep One)
Dunno if the Aspects here are as good as they could be, but I'm pretty happy with the stunts and Powers. Originally I wasn't sure how to represent his alchemy and how far above other alchemists he is, but then narphoenix mentioned
Miracles as a possiblity for the Avatar and I realized it was a perfect fit for Father. He generates powerful spell effects effortlessly and can do some ridiculously impressive stuff given time.
I think this statblock should work reasonably well for Father during any part of the story after he destroys Xerxes, though you might have to change his Aspects a bit depending on which part of the story he's in.
High Concept: Progenitor Of The Homunculi
Trouble Aspect: Seeker Of Perfection
Other Aspects: Consumed The Souls Of Xerxes, Shadow Emperor Of Amestris, Ruthless Schemer, Brother Of Hohenheim, Purged Of Emotion
Skills:Epic: Scholarship
Fantastic: Resources, Contacts
Superb: Discipline, Conviction, Endurance
Great: Alertness, Presence, Might
Good: Investigation, Intimidation, Deceit
Fair: Empathy, Rapport, Athletics
Average: Survival, Stealth, Fists, Burglary
Stunts:A Miracle Of Science (Scholarship): Use Scholarship instead of Conviction for Miracles.
Expert On Alchemy (Scholarship): +1 to knowledge of Alchemy, further +1 to knowledge of the Gate and the Truth.
Lived History (Scholarship): +1 to knowledge of history, further +1 to knowledge of Amestrisian and Xerxesian history.
True Ruler Of Amestris (Contacts): +2 to Contacts within the military government of Amestris.
Power Behind The Throne (Contacts): May use Contacts to manipulate the policies of the government of Amestris.
Hidden Existence (Contacts): May use Contacts to defend against attempts to discover his existence.
National Resources (Resources): Take a point of Sponsor Debt to get +4 to a Resources roll. Debt compels involve the consequences of raiding the national treasury, like having people notice he exists.
Powers:Miracles [-12] (Alchemy)
Miraculous Power x3 [-6]
Undying [-0]
Mythic Toughness [-6]
Supernatural Stoicism [-2]
Mythic Recovery [-6]
Superior Mental Library [-3]
Total Refresh Cost:-42
Refresh Total:-4
Nia Ofumbe (Deep One)
Normally when I make a specialist with Refresh to spare, I look for custom Powers that fit their speciality. Domination/Enthrallment is pretty redundant with psychomancy, but Telepathy without the attack upgrades has pretty good synergy with spellcasting.
Her Supernatural Sense doesn't let her read minds, it lets her see them. If an intelligent being is on the other side of a brick wall, Nia can sense their presence and target them with effects that require sight.
Her Sponsored Magic gives her psychomancy evothaum and makes her magical mental attacks inflict +2 stress. Exactly how that extra benefit works depends on how you interpret the rules for mental attacks with magic.
Supernatural Mental Resilience gives her 2 extra mental stress boxes. She can use them to cast.
I made a few small additions to her personality and backstory while writing her Aspects. First, I added the idea that she left home partly to escape her powerful enemies and establish a powerbase somewhere where nobody knew her. For her personality, I gave her a fake-friendly loathing for everyone and a worldview in which the world is basically a pyramid of ownership. There's no way to change the system, the best you can do is be the oppressor above all other oppressors. She doesn't think she's a bad person; as she sees it, her domination is actually less monstrous than the normal order of society. After all, she's not a rapist and she only kills or hurts when she has an actual reason.
High Concept: Psychomancer-Queen Of Haiti
Trouble Aspect: Must Be In Command
Other Aspects: Associate Of Kemmler, "Just Another Vaudaun Priestess", Enemies Back Home, Smiling Contempt, I'm The Lesser Evil
Skills: Epic: Discipline, Contacts
Fantastic: Conviction, Lore
Superb: Resources, Deceit
Great: Scholarship, Alertness
Good: Presence, Endurance, Athletics
Fair: Performance, Investigation, Survival, Stealth
Average: Rapport, Intimidation, Fists, Empathy
Stunts:Tactical Telepathy (Discipline): May use Discipline to dodge physical attacks from characters with minds and Discipline lower than hers.
Telepathic Trash-Talk (Discipline): May use Discipline for social attacks which play on weaknesses discovered through Telepathy.
Empire Of Thralls (Contacts): May use Contacts to represent having brainwashed slaves as well as having normal associates.
The Centre Of My Power (Contacts): +2 to Contacts in the area around her plantation.
Harmless (Deceit): +2 to appear less important, powerful, and dangerous than she is.
Powers:Telepathy [-2]
Supernatural Sense [-1] (Sense minds)
Supernatural Mental Resilience [-2]
Wizard's Constitution [-0]
The Sight [-1]
Soulgaze [-0]
Evocation [-3]
Thaumaturgy [-3]
Superior Psychomancy [-2]
Lawbreaker 3 [-2]
Lawbreaker 4 [-2]
Refinement [-18]
Magic:Evocation (Air, Earth, Spirit): +1 air power, +2 air control, +3 spirit control, +4 spirit power
Thaumaturgy: +1 necromancy complexity, +2 crafting strength, +3 psychomancy control, +4 psychomancy complexity
Foci: loom (+2 crafting strength), bracelets (+2 offensive spirit power and control), black staff (+5 psychomancy complexity), white staff (+5 psychomancy control)
Enchanted Items: simple-looking clothes (physical armour 5, 5 uses/session), amulet of calm (mental armour 5, 3 uses/session), 7 potion slots (power 10)
Total Refresh Cost:-41
Refresh Total:-3