Author Topic: Turning Oneself into a Vampire  (Read 5140 times)

Offline firegazer

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Re: Turning Oneself into a Vampire
« Reply #15 on: September 02, 2014, 05:56:56 PM »
Part of the bathtub mythos involves the following, which gave us all kinds of gruesome ideas: the Countess of Bathory, often used in mythos as a historical figure that might have been a vampire, bathed in the blood of virgins, convinced that it would make her immortal. Therefore, we decided that the tub required the blood of virgins in order to work. Filling a tub requires an AWFUL lot of blood.

The main source our villain considered for this was actually children, since they're pretty much guaranteed virgins. He summoned up a spirit to go sniffing out virgins and stealing their blood, then carry it all back to the tub. As a result, a higher-than-usual number of children were dying at the Children's Hospital, and a PC who happened to still be a virgin ended up in a problematic spot-- especially when the villain realised he now had a sample of her fresh blood for Thaumaturgical use, if he could only separate it out.

All food for thought.

Offline Tedronai

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Re: Turning Oneself into a Vampire
« Reply #16 on: September 03, 2014, 12:13:17 AM »
The scope and preparation for the ritual (as represented by the shifts needed) suggest how in-depth the story needs to be.  You're going to be getting rare materials, artifacts, using certain locations and celestial conjunctions to get all that down (plausibly, at least).

For big, powerful thaumaturgy, the story is in the ritual.  In the method I proposed, the ritual is just where the story begins.  This isn't a case for worrying about Shifts of Complexity.  This is a case for the Dark Powers' Help.
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