PINSIR STAFF [-1]
Description: A claw-tipped staff containing the soul of a Pokemon from the Pinsir species.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Might.
Effects:
[-0] Purpose. The staff expresses the personality and desires of the Pokemon inside. If you don't cooperate with that Pokemon, it won't work for you.
[-0] It Is What It Is. A big staff with big nasty claws. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a very noticeable item. You can't really hide it, but maybe you can pass it off as a toy.
[-1] Grabby Claws. The claws at the end of the staff flex to grab foes. This allows the wielder to grapple opponents with the Weapons skill, including any Might-based grappling bonuses.
[-2] Inhuman Strength. The claws at the end of the staff are very strong. They're great for lifting, breaking, grabbing, and hitting.
CHARIZARD SWORD [-3]
Description: A winged sword marked with a flame symbol, containing the soul of a Pokemon from the Charizard species.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons, Athletics, Endurance.
Effects:
[-0] Purpose. The sword expresses the personality and desires of the Pokemon inside. If you don't cooperate with that Pokemon, it won't work for you.
[-0] It Is What It Is. A big flaming sword. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's really obvious even when it's not emitting flame.
[-1] Damage Shield. The sword wreaths its user in flame, making them dangerous to touch.
[-1] Wings. The wings on the sword's hilt can carry the wielder into the sky.
[-3] Fire Immunity. All fire-based attacks are absorbed into the blades flaming aura.