So I have run the first adventure of Wizards of the Coast's Age of Worms Adventure Path in a Dresden/Supernatural mash-up world using the d20 Modern rules. However, it didn't have quite the feel that I wanted. I have been studying the DFRPG rules for a few weeks now, and want to take a stab at converting the second module, The Three Faces of Evil. I am looking for advice on how to do so. I don't intend to keep every aspect of the adventure, just the bits that fit DF and Supernatural. For example, I left out the dungeon crawl in The Whispering Cairn, and kept the interaction with the ghost, the confrontation with the local thugs, the exploration of the abandoned observatory and final showdown with the necromancer. I am aiming for an on-the-road type game, so building the "city" is a bit daunting, and I don't know where to start. If any of you fine folks have had any experience with the Age of Worms, or running a DFRPG game that doesn't stay in one city, I would appreciate any advice you might have to offer. Thanks in advance!