Hey guys,
I'm kind of a newb to the rules and I (hopefully) have a new campaign beginning and was wanting to play a druid, much like the druids found in Kevin Hearne's Iron Druid Chronicle novels. If you haven't read them you should check them out, they're really good.
The primary feature of these druids is Spellcasting ability when standing on natural earth (soil, sand, stone, gravel, etc) but not when they're 'cut-off' from the earth (ie on concrete or in a building). Also when connected to the earth they can gain enhanced strength, speed, endurance, and recovery time.
Druids have the ability to create and/or destroy bindings, where druids take two organic materials and create/destroy invisible bonds between them. These materials can be dirt, stone, wood, metal, flesh, etc and need not be bound to a like material. This allows druids to do things like disarm opponents by binding the leather of a knife handle to a cave wall or survive a lethal poison by reacting quickly to break the poison down into it's base compounds.
Of course, being druids, they have the ability to shape shift, in this case into four distinct forms: a hooved form (horse, stag, ram), a combat form (jaguar, wolfhound, black bear), a flight form (a falcon, an owl, eagle) and an aquatic form (otter, walrus, sea lion).
Any thoughts? (I'll save my meager ideas for after I've heard from more experienced players)