Aspects : Soul in a shell , Clockwork dreams , Not where i want to go but where I need to be , Always keep a spare ,
+5: Lore, Craftsmanship
+4: Conviction, Discipline
+3: Endurance, Athletics
+2: Empathy, Presence, Rapport
+1: Alertness, Burglary, Intimidation, Performance, Resources,
Powers/Stunts
[+0] Human guise ( Flesh Mask , no extra benefits)
[-2] Semi-Animate
Description: You are not fully alive. Maybe you're some kind of robot.
Skills Affected: Endurance, Intimidation, other social skills
Effects:
Unhealing Body. Your body is not, technically speaking, alive. This means that you do not heal naturally, though you can recover normally from physical consequences given repair work or some sort of supernatural effect. (Like a Recovery Power).
What Is Not Alive Cannot Die. Unless utterly destroyed or killed by special means, you can never suffer a fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).
Personalized Weaponry Engineering . You are a master Artisan . Use Craftsmanship to wield weapons made by you .
No Metabolism. You do not need to eat or sleep or breathe. Furthermore, you do not excrete wastes and you do not age. You are immune to both poison and disease.
[+2] IoP Catalyst ( Clockwork Sword , 3 , acts as toolbox )
[-5] Sponsored magic soul-fire
[-4] Refinement ( craft focus 3/3) 4 items , 8 power, 4 uses each
4 focus items , unused
Clockwork Devices :
Armour ( AR:2) ( 8 shift block )
Sword : Lightning Generator ( 8 shift soul-fire atk on strike )
Key (8 shift instant ward , indoors )
Sphere ( Portable potion kit , for when you really need one ! )
Extra :
Necro-phone ( now with built in Necrotelicomnicon ! ) ( 10 shift divination )( 2 uses )
Rotes :
Mark ( Create a thaum link to target ) , Circle of Light ( Closed circle ) , Acceleration ( Aspect ) , Vector ( 4 atk ) , Veil ( veil )