I've always seen Recovery as really weak compared to the other physical powers. For example, Inhuman Recovery allows you to get rid of 2 stress worth of consequence, once per scene, for a supplemental action. Inhuman Toughness effectively reduces stress by 1 from every attack and gives you 2 extra stress boxes that could hold a 5 and 6 stress hit AND it takes no action to use. Inhuman Speed increases your chance to dodge attacks by 30% at least, and gives you an equally better chance to do Athletics maneuvers, and makes you faster, and gives you combat mobility without penalties, and gives you a stealth bonus. The differences become more pronounced at higher levels of ability. Thus, I decided to make a rewrite of the Recovery powers;
[-2] Inhuman Recovery
Musts: relevant high concept
Skills Affected: none
Effects:
Fast Recovery: once per exchange you may heal 1 physical stress, emptying your first stress box or moving a higher-level filled stress mark one step to the left. Alternatively, once per 2 exchanges you may heal a mild physical consequence.
Improved Endurance: you recover faster than normal. You may miss a few days of sleep without negative effects, and higher-level consequences recover as if they were one step less severe.
[-4] Supernatural Recovery
Musts: relevant high concept
Skills Affected: none
Effects:
Rapid Recovery: once per exchange you may heal 2 physical stress, emptying your first or second stress box or moving a higher-level filled stress mark two steps to the left. Alternatively, once per exchange you may heal a mild physical consequence.
Supernatural Endurance: you recover much faster than normal. You may miss a couple weeks of sleep without negative effects, and higher-level consequences recover as if they were two steps less severe.
[-6] Mythic Recovery
Musts: relevant high concept
Skills Affected: none
Effects:
Extreme Recovery: once per exchange you may heal 3 physical stress, emptying your first, second or third stress box or moving a higher-level filled stress mark three steps to the left. Alternatively, once per exchange you may heal two mild physical consequences.
Extreme Endurance: you recover at fantastic speeds. You never get tired or exhausted, and all consequences except extreme recover by the beginning of the next scene.
[-8] Legendary Recovery
Musts: relevant high concept
Skills Affected: none
Effects:
Instantaneous Recovery: you recover from any physical stress immediately after each blow. Unless a blow deals consequences or takes you out, don't bother noting it down.
Boundless Endurance: you never get tired or exhausted, not even from hostile or magical effects that would force you to be so. At the end of each exchange, you may recover from a physical consequence other than extreme. At the end of each scene, you may recover from an extreme physical consequence, including death. The only way you can be stopped is total bodily destruction (merely tearing you to pieces won't cut it) or exposure to lasting damage or force (such as being impaled or crushed by falling boulders and the source of harm not removed for a prolonged time)