Going to try to hybridize the various versions in to one. There Lot of really cool ideas that I don't want to see go to waste.
Gift of Grace -2
Description: You are guided and protected by your faith.
Musts: Guide my Hand, Righteousness
Skills affected: varies
Effect: When facing a supernatural force who's rolls are being benefitted by a power, your faith will level the playing field. This power may be taken multiple times, with each repurchase increasing the benefits by 1 step.
Hope Rises: Supernatural creatures do not benefit from inhuman Strength or Speed when targeting or dodging you. Spells and supernatural attacks (such as incite effect) Have their power reduced by 2 shifts.
More Potent Prayer:Your conviction is considered your highest skill for the purposes of modifying skills when using potent prayer. When repurchasing this power, increase the bonus given by Righteousness by +1.
Smite: You gain +1 to Conviction when using the Final Hour trapping of Righteousness.
It's basically Taran's Gift of Grace, but modified modified so that the interactions with magic/incite effect are suppressions rather than blocks. I also effectively compressed it in to one a repurchasable power.
Also, I thought I would copy over Belial's Weight of Belief and Haru's Providence, as i'd love to see them added.
Weight of Belief -1
Description: The force of your convictions shake the world.
Musts: The character must have taken Guide My Hand.
Skills affected: Conviction
Effect: As long as you can justify it through belief, you may employ Conviction to do Declarations as if it were a Knowledge and Perception skill. This doesn't so much reflect actual knowledge or perception as your belief that things will go as they should, and the favorable outcomes Providence arranges.
Providence -1
Description:
Your choices and beliefs have a profound impact, granting you favor above and beyond simple chance.
Musts: The character must have taken Guide my Hand and Holy Touch
Skills affected: Conviction
Effects:
Faith moves Mountains: Your faith is strong. When taking this power, you either get 2 free uses of "Faith Manages" or you may increase your Conviction by 1 when rolling for "Faith Manages". You may take this power multiple times, but the bonus to your Conviction may not exceed your original rating.