Good afternoon all.
I recently ran my first DFRPG session and it went over very well. Following that I did a side adventure set in the same town but in the past, a previous adventure as it were. However, I decided to add a spirit of water that moved along river ways causing stagnation and corruption in the areas of life (towns, fisheries, etc) it finds. A PC in the party has ties to a protective spirit near town and it's furious that this water spirit has arrived on it's "grounds".
In hindsight, I now wonder how to address moving water vs spirits/magic. I know the books make some comments on this, but they tended to be "Ask Ramirez later" or "You wouldn't understand boss". So, any thoughts on water magic/magic spirits vs the effects of moving water on magic or constructs?
Some ideas:
1) Treat water spirits or magical constructs as having a different element that can disrupt them, such as fire or earth. So a wooden or stone dam might block a water spirit or water construct moving through the river.
2) Treat water spirits or magical constructs as being effects by water, just water other then the one they currently occupy. So a water spirit or magical construct might not be effected by the river they are in but would be affected by somebodies hose from their house or naturally falling rain.
Anyway, any thoughts would be appreciated.
~ GIS