I would probably use the cards as a detection web for supernatural lust, so if one of the people I gave my card to was under attack, I'd know and could do something against it. It's not perfect, but it seems the best he can do.
The real protection, of course, is to find true love, which would actually protect his clients.
Yeah. I'd thought about the web. The game takes place in New York City, though...that's a very big web.
My original idea is that each card might provide a fragile aspect. But that's a lot of individual potions, really.
And, yes. Love is the Ultimate goal
And I do know one thing for sure: I would not allow my players to push someone to True Love with magic. It's a miracle stuff, and should not be at everyone's reach, especially when manually arranged.
Of course he can't cause true love. But he can make all the conditions just right for Love to Bloom.
I'm playing with a few other players:
- one weeds out predators at social meet and greet functions (he's a telepath) and also figures out common interests.
-one has a (almost) supernatural ability to do statistics and creates all the surveys and finds the best possible matches
-my character creates the mood. By using his magical arrows to create aspects to bring couples together. Kind of like Harry's love potion. Basically, the building block are there. My character just gets things moving.
The important thing is weeding out the Whampires.