Hi everyone, Ye so, I am aiming to set up a RP group with premades, all of them being made from the Minor talent template or something similar. My goal with the premades are that it would be pick up and play, something I can bring to conventions and use to introduce people to the DFRPG. for this I so far have 5 (working on a 6th) characters done. Thought I would post them here and hope for some feedback.
I placed all of them on "feet in the water" power level since it assumes the characters know very little of the Supernatuarl and the Supernatrual knows little of them. Without further addo, here are the muppet show.
Blake Horton
Name
Blake Horton Fatepoint 3
High concept Refresh 3
Cursed with Oracle Vision
Trouble
What is happening to me?
Aspects
People think I am epileptic
Always the weirdo
My visions are taking me places
More similar than I like
We all stick together
Skill
Discipline +3
Rapport +3
Presence +3
Empathy +2
Athletics +2
Alertness +2
Lore +1
Deceit +1
Investigation +1
Endurance +1
Fists +1
Stunts and Powers
Oracle Vision -1 [Can be compled to have a vision, During the vision sends the body into a seizure unless a Discipline roll is successful, The user rolls Lore and if successful gains a clear description of the vision and if failed it is murky and unclear, visions can be induced via a Discipline roll.]
Athletic legs -1 [+2 to Athletics when Sprinting]
Getting a hang of it -1 [+2 to Lore when trying to understand Visions.]
Stress
Physical: OOO
Mental: OO
Social: OOO
Consequence
Mild (P/M/S) Aspect:
Moderate (P/M/S) Aspect:
Severe (P/M/S) Aspect:
Extreme (P/M/S) Replace permanent aspect
Why not just give him Cassandra's Tears? It does the same as Oracle Vision. And That'll save a refresh. If you don't like Cassandra's Tear, I'd just make the visions an aspect. I don't see any reason to spend refresh on it, really. Maybe give him the Sight as well (to see auras) and let the +2 Lore help him interpret those visions. Give him an aspect you can compel to open the Sight. That would be cool.
Cathy Hardy
Name
Cathy Hardy Fatepoint 3
High concept Refresh 3
Born with a sixth sense.
Trouble
All of my friends are special, I'm not.
Aspects
Troublemaker, face-breaker
Good instincts and fast reaction
My friends need me, so I will help
Is my oldest friend
We all stick together
Skill
Alertness +3
Fists +3
Endurance +3
Investigation +2
Stealth +2
Athletics +2
Might +1
Weapon+1
Intimidation +1
Driving +1
Deceit +1
Stunts and Powers
Out of harms way -1 [May use Alertness instead of Athletics to dodge attacks as long they are not from the same zone and +1 to the dodge]
On my toes -1 [+2 to Alertness when determining initiative]
Supernatural Sense (Threats) -1 [Can use Alertness to sense threats nearby and so cannot be ambushed]
Stress
Physical: OOOO
Mental: OO
Social: OO
Consequence
Mild (P/M/S) Aspect:
Moderate (P/M/S) Aspect:
Severe (P/M/S) Aspect:
Extreme (P/M/S) Replace permanent aspect
Supernatural Sense (Threats) -1 [Can use Alertness to sense threats nearby and so cannot be ambushed]
Does she have to roll? Alertness is already used to avoid ambushes. Or is she immune to ambushes? Is she only immune to supernaturals ambushing her? What about mortal thugs? You should probably clarify that.
I might give her a stunt that gives her +2 to notice ambushes instead. Make her Pure mortal which would give her the +2 refresh bonus
Derek Estrada
Name
Derek Estrada Fatepoint 3
High concept Refresh 3
Holds the hands of Decay
Trouble
Everything I touch breaks
Aspects
I make friends fast
Music is my Passion
Ready for anything breaking, cause it will.
Not so friction-proof friendship
We all stick together
Skill
Presence +3
Performance +3
Craftsmanship +3
Discipline +2
Rapport +2
Empathy +2
Investigation +1
Endurance +1
Alertness +1
Deceit +1
Intimidation +1
Stunts and Powers
Entropic touch -1 [You can destroy or unmake things as if using Craftsmanship Breaking trapping with Discipline instead and the result is instantaneous, Comples or high stress situations can cause things to be suffer unintended attacks]
Needle and thread -1 [+2 to Craftsmanship when patching clothing with needle and thread.]
Infuriate -1 [+2 to Intimidation when attempting to make someone angry maneuvers and consequences must list you as the source of the anger. ]
Stress
Physical: OOO
Mental: OO
Social: OOOO
Consequence
Mild (P/M/S) Aspect:
Moderate (P/M/S) Aspect:
Severe (P/M/S) Aspect:
Extreme (P/M/S) Replace permanent aspect
Entropic touch: you should probably say how long this takes. Can he do it as an action? I think craftsmanship takes a bit longer...but possibly not. I like the compel aspect of this power, though. You might want to increase his discipline to make the power more useful.
Hollie Malcom
Name
Hollie Malcom Fatepoint 3
High concept Refresh 3
Pure hearted Catholic
Trouble
My friends don't understand my faith.
Aspects
Loves fairy-tales
Catholic upbringing
My faith support me
Makes me feel safe
We all stick together
Skill
Conviction +4
Scholarship +3
Rapport +3
Investigation +2
Presence +2
Lore +2
Resources +1
Empathy +1
Performance +1
Driving +1
Stunts and Powers
Bless this house -1 [If Conviction higher than threshold +2 to said threshold, need a threshold to work with]
Guide my hand -1 [If time to pray and spend 1 FP can use Conviction for one skill roll, can not be used for attack or maneuvers, Fortuitous arrival for free and can work in reverse.]
Best foot forward -1 [+1 to make a first impression, failing won't worsen the situation]
Stress
Physical: OO
Mental: OOOO
Social: OOO
Consequence
Mild (P/M/S) Aspect:
Moderate (P/M/S) Aspect:
Severe (P/M/S) Aspect:
Extreme (P/M/S) Replace permanent aspect
He seems cool. Pretty much a True Believer template
Steven Walton
Name
Steven Walton Fatepoint 3
High concept Refresh 3
Teen ghost whisperer
Trouble
Ghosts rarely visits during daytime
Aspects
Awkward around people
Unfazed by the dead
Don't want to be left behind
My social safety blanket
We all stick together
Skill
+3 Scholarship
+3 Conviction
+3 Empathy
+2 Investigation
+2 Contacts
+2 Alertness
+1 Discipline
+1 Athletics
+1 Endurance
+1 Rapport
+1 Deceit
Stunts and Powers
Ghost speaker -1 [Can see ghosts and find hiding ghost using Investigation or Alertness against stealth, Ghost know you can see them +2 to find you, you can speak to the dead, can use Contacts to find specific ghosts.]
All nighter -1 [no ill effect from one night of lost sleep]
Capable researcher -1 [2 steps faster research]
Stress
Physical: OOO
Mental: OOOO
Social: OO
Consequence
Mild (P/M/S) Aspect:
Moderate (P/M/S) Aspect:
Severe (P/M/S) Aspect:
Extreme (P/M/S) Replace permanent aspect
All nighter seems underpowered. For an extra refresh, you can give him inhuman recovery and he'd be able to stay up all night. Maybe say that he can go Several Nights without sleep and/or, possibly, a bonus of some kind.