OK,
highly speculative here, but we have seen her more than any of the other beings of her power-level or above.
A few of the Aspects are straight from OW's entry on her (page 179), but others are changed due to more recent info. The super-high Contacts is also from OW.
All custom powers used except Aura of Influence are in
these two posts by Sanctaphrax early in this thread.
High Concept:
The Winter Queen of Air And DarknessOther Aspects: "The Darkest Guardian"; Titania, My Sister, My Foe; Winter's Pity; Countless Minions; One Last Glimmer of Humanity?
In "plot device mode" only her Aspects and social abilities are truly relevant; she may be assumed to be immune to anything and capable of squashing mortals easily. Her Miraculous Power rating (6) can be used to define her power relative to other cosmic-level entities and gods.
When she is actually potentially vulnerable to mortal-level beings [it is Halloween night, the Stone Table Battlefield, or some other conjunction; a Sword of the Cross or similar effect is in play; etc.] her stats are as follows:
SkillsLegendary: Contacts, Conviction
Epic: Lore, Presence
Fantastic: Alertness, Discipline
Superb: Deceit, Resources
Great: Intimidation, Weapons
Good: Athletics, Endurance, Investigation
All other skills default to Fair
StuntsWinter Contacts (Contacts): +2 to Contacts when dealing with Winter Fae
Honest Lies (Deceit)
The Weight of Reputation (Presence)
Leadership (Presence)
Winter Leadership (Presence): +2 to Presence when commanding a group of Winter Fae, stack with the bonus from Leadership
PowersAura of Influence [-0]
Demesne [-1] (Arctis Tor)
Divine Domain (Extra Benefits) [-8]
Greater Glamours [-4]
Inhuman Speed [-2]
Marked By Power [-1] (herself)
Miracles [-12]
Miraculous Power (6) [-12]
Mythic Recovery [-6]
Mythic Toughness [-6]
The Catch [+3]: cold iron, trappings of Summer
Undying [-0]
StressMental oooo +2 mild consequences
Physical oooo(oooooo) Armor:3
Social oooo +2 mild consequences
Total Refresh Cost: -54---
OK, after that exercise, I'm thinking Miraculous Power is too cheap.
Mab as statted here has automatic Control/Complexity/Power of 14 for everything, plus the advantages Miracles gives (everything's a Rote, "storing up" complexity, free complexity every day, thaum casting all in one exchange...), for 24 Refresh spent on it.
Odin, statted above, has Evocation Control 15/Power 12 with a focus item in his best element, and Thaum Complexity/Control of 15/12 with a focus item in his best specialty, and 12/13 in his second best... without the extra advantages... for 33 Refresh spent on spellcasting (35 Refresh if you count Unseelie Magic, but that just gives him entropomancy evothaum which isn't worth much, one-level-less Toughness against Summer, and ability to take sponsor debt on spells.)
But Miracles by itself doesn't seem too powerful IMO... it is really powerful, but 12 Refresh is a lot. It's really the non-pyramid nature of Miraculous Power vs the pyramid limitations of Refinement that makes the difference, IMO.