A lot of what I said before is possibly irrelevant, as I think I've changed my mind somewhat.
Given things like Michael being able to kill a full Dragon and Harry being able to
defeat He Who Walks Before who "could go toe to toe with Mab"
, I think it might make more sense to say that a Faerie Queen/Dragon/god* is "normally" a stat-less plot device, but if you encounter it under the proper conditions (being a Knight "on mission", a Starborn vs. a super-Outsider, etc.) it has a "high-end stattable" (maybe 40-some Refresh, somewhat stronger than a Senior Council member) stat-block.
*"God" maybe not being the best term, since the only straightforward god we've met in the series is Odin, who may be just plain stattable level (though top end of it) from his performance in Changes and CD. Though that WoJ about "if he
threw down with Mab, neither knows who would win" does suggest he may be more ... plot-device-ish at times too.
As for Mab's Catch - I meant to specifically write it to exclude mortal magic. Just iron, Summer power, the Winter Knight, and other god-level beings.
Not without heavy numerical inflation. A 15-shift evocation hitting a Mythically Tough character with Superb defences, or a Supernaturally Tough character with Legendary defences, or whatever, can be soaked with a few FP and consequences.
The problem is that the control roll is also insanely high. If it's 15 power 15 control, Legendary defense roll leaves you with 22 stress. Spend a FP to boost it, and Supernatural Toughness is Armor:2, that drops it to 18. Stress track will be 7-8 boxes long, so that's 10-11 stress that has to be soaked up by consequences: at least a severe and a moderate, maybe a mild too.
A character in "Semi-Divine Comedy" managed to fill up all of Cowl (as statted by Deadmanwalking)'s consequences,
including extreme, in one shot. If I hadn't counted him as a "main NPC" but just "significant", he'd have been totally dead.
And Mab (or even Eldest Gruff) really ought to be far, far more powerful on offense than a 30 Refresh Warden who spent six refresh points on stunts rather than just more and more Refinement.
PS: I've been considering a custom Power or a power level rule that increases the value of a god's consequences. 2 shifts for a mild seems trivial, when the numbers are this big. Any thoughts on that?
A very good idea. I believe there was a thread on this a while back.
IMO it should probably be just a rule for really high base Refresh characters rather than a separate power.
EDIT: formatting