I have a PC wizard in my chest-deep campaign. At the last session he used the wizard's Sight and earned a moderate consequence before he could successfully defend and close the Sight. The player of the wizard named the consequence as "Pyrophobia".
Well, that was close to the Harry's experience with the Sight. But after the session was over, I had a thought that there is no official way to heal the wizard from the phychic trauma. He has no phychologists around, and even some of NPCs do have Empathy at decent levels, the skill allows to recovery only mild mental consequences, not moderate. But I definitely remember Harry recovering from such a terrible mental trauma by themself (via Discipline roll, I presume) or in a comforting conversation with Murphy (who don't have the Psychologist stunt or Empathy skill whatsoever).
Somewhere in the corebook I've found recommendations about recovering in just comforting conditions. Maybe it's a corrupting influence of Fate Core, and there is no need to use healing overcome actions to begin the recovery in DFRPG? I request an advice on this topic - how shoud I treat mental recovery from the point of view of the game mechanics?