I am expanding an old campaign me and my buddy used to do as a 2-player for my regular gaming group. But the problem is that most of these guys are totally new to TDF and their fantasy background is giving them a bad taste for one of my favourite aspects of TDF; the balance. Maybe I should not have led off with; "you can't play a vampire without being a bad guy, in general" But I did. These guys are more used to "catch-less" powers, so the give and take and consequences have sort of turned them off.
The general concept for the campaign is that the two PC from the previous campaign basically had their lives ruined by the adventure and formed a security and investigation company to make ends meat. They did the strange jobs, but the mundane weirdness and dealing with the paranormal and earned a good reputation and made inroads in several circles. Then the one PC character disappeared, the remaining PC THINKS this was with the local Warden who took him as an apprentice, but no one seems to know. To fill the gap the remaining PC, became more of an NPC character, taking a few more refresh to by some limited learned skill in enchantment and warding rituals in an attempt to level the playing field between his mortal skills and supernatural threats. He also hired a collection of experienced investigators and ex-soldiers and police officers to work for him. After a few brushes with the supernatural, they all quit and the company's once fine reputation is now seriously in question.
Enter the PC's;
Plan-B, because starving to death sucks; Hire people with supernatural powers or experience and train them to be security guards and investigators.
Our remaining PC is now totally an NPC; he interviews the PCs, trains them, equips them and tasks them on jobs, unless it's a huge deal he shouldn't be in a fight with the PCs; he's got his own work to do, but the PC's might have ot back him up on occasion, usually as part of a larger mission; PC; gets a call to come pick up the boss at this location and drive him to the hospital; oh by the way; here are some leads I want you to check out.
I have one player with a really cool idea for a high concept; Magic bodygaurd: Minor Talent (Wards)= magic shield and a revolver. He puts himself between danger and the principle and fires back.
I have another idea myself for an underage street kid payed under the table. She has no supernatural powers, but living on the street, she's seen some things. As a street kid she's culturally invisible in many environments and acts as a sneaker/spy. I'm not sure if anyone in the group would be interested in that though.
Beyond that no one really has any ideas. But generally i'm pretty open, with the only caveat being that the survival of the PC cannot hinge on victimizing innocent people due to the moral code The Boss NPC lives by.