So, um... yeah. It's a "Law" question.
For context:
- I've read all the novels, including "WttJ"
graphic novel errr... that is, comic book (per WoJ).
- I'm an experienced RPG'er who's played 20+ systems & GM'ed half a dozen of 'em.
- I haven't got DFRPG (yet, still tracking down a copy via FLGS), but I D/L'ed FATEcore to get a handle on the (non-DF) mechanics; some of this may be explicitly covered in the rulebook, and if so I apologize!
So, back to my question(s) of Law...
The WhiteCouncil's "Laws of Magic" basically specify whether or not (and to what degree) You're In Trouble -- it's pure story/consequence stuff, right? No mechanical anything, shifts on dice, yadda yadda... Just a scary guy in a grey cloak with a REALLY sharp sword. Or even a Councilmember -- eeesh! Either the Council thinks you broke their law, and then -- very explicitly -- You Are In Trouble; or they don't, and you aren't.
Then there's the DFRPG-universe's "Lawbreaker," i.e. the Stunt. This DOES include some shifts on dice-rolls, it IS game-mechanical. Story effects may be even more far-reaching, but they are implicit rather than explicit, right? Having a Lawbreaker Stunt on-sheet doesn't automatically define stories, the way an angry Warden on your heels does... Or does it???
By the by: can Mere Mortals detect the "Lawbreaker" stunts, e.g. by soulgaze? Clearly they can, in some cases. Harry could see Molly's at-risk status, and the kid who got executed at the beginning was apparently clearly-corrupt to soulgaze. Also, the stone guard-dogs of Ancient Mai seem to detect the Stunt by sense of smell...? Can -- if a sufficiently-perceptive Soulgaze'r or other detection-method is used -- this ALWAYS be detected? This seems to be implied, but not nailed down...
So, here is the core question that I have (the foregoing Q's were ancillary); probably a 2-part question:
1:
Do the WCouncil's "Laws of Magic" have a 1:1 correspondence with the universe's "Lawbreaker" Stunts, and vice versa?
It seems so, based on the
"Official" Perspective on Lawbreaking thread where it's stated:
It absolutely is a law of the universe that breaking one of the Laws of Magic actually changes you. Us folks who've worked on the RPG find this to be established in the canon, in the books, and as such don't see it as particularly up for debate.
So, if someone earns "Lawbreaker" from the universe, but not the censure of the WCouncil, it's only that the Council didn't notice the instance of Lawbreaking. And while the Council may come after you for something that didn't earn you a Lawbreaker stunt, that's likely just their all-too-human imperfect understanding, in that they THINK you're a Lawbreaker (in the Stunt-earning sense of the word).
2. Harry begins the series seeing the WCouncil as (mostly) wandering between stodgy ol' fuddy-duddies, scary-strict inflexible monomaniacs, and hidebound bureaucrats; eventually, he also sees them as having several/many corrupt (in the Lawbreaker-Stunt sense of the word, as well as violating Council Law) members flying under Council radar... implying that possessing the Lawbreaker Stunt is NOT something that can be seen by most/any Soulgaze'r, or they'd have been out'ed) . Not sure if I should spolierblock this next bit, but better safe than sorry:
Obviously, Wizard Peabody must have had some sort of anti-detection method, or his Lawbreaker would have been sniffed out by Ancient Mai's guard-dogs
So, here's the part of Point#2 that I'm wrestling with:
the close correspondence between WC Laws of Magic and the LawbreakerStunt-granting nature of the universe should be keeping the Council "pure." The universe itself is on their side, fer cryin out loud! How'd they get so rife with corruption??!? Presumably, it's only advanced Lawbreakers who can mask their Lawbreaking, and so the Council should be able to nip their internal problems in the bud (even if it sometimes takes a bit to track down outside problems). I'm having a hard time understanding how the WCouncil -- as portrayed in DF novels / canon -- exists as corruptly as they do, if the universe itself automatically plops a Black Hat (i.e. a Lawbreaker Stunt) onto each newly-minted badguy, as per DFRPG mechanics...
Help?