Author Topic: Highway to Hell - A Cityless DFRPG/Core campaign  (Read 26056 times)

Offline bobjob

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #90 on: August 20, 2013, 04:04:31 PM »
Man, I only wish my game were as cool as this one. Well done.
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.

Playing:
Shale Buckby

Offline Sanctaphrax

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #91 on: August 21, 2013, 06:19:01 AM »
Pretty awesome story.

Your links are all broken, though. Some can be fixed by removing %22http// from the beginning of the URL, others can't.

I'm kinda surprised by the ruthlessness of your players. Running a magical creature fight club is unethical, to be sure, but did they really all have to die?

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #92 on: August 22, 2013, 03:41:53 PM »
Thanks for reading, guys! I'll run through the url tags - I was cross-posting the bbcode and foolishly assumed one bbcode format would rule them all.

Quote
I'm kinda surprised by the ruthlessness of your players. Running a magical creature fight club is unethical, to be sure, but did they really all have to die?

Heheh. I'm not sure if you're referring to the creatures or the animal handlers. :) I think for the most part, the people there got off easier than they deserved. 4 deaths, 2 of which were due to a crossfire over gambling winnings. Otherwise, just some face punches and pistol whips. Probably some arrests, although we didn't do a complete post-mortem of all the human participants.

The critters? Well, the PCs are monster hunters, and I did try to weight the creatures that were there towards the "monster" end of the spectrum:
  • Brown Jenkins is a messenger between the Dark Powers and whatever warlocks or witches are willing to listen. It's more entity than animal. It was good that Clay disemboweled it.
  • The Zuni fetish doll and Chucky were righteous kills (for as much good as that does, Chucky at least will be back for a sequel). They're murderous spirits trapped in dolls.
  • G-Nome was a victim of the PCs' preparation, Brooklyn's failed Notice check, and fast driving. His death was hilariously accidental. "I didn't mean to shoot Marvin in the face! It was an accident!" Of course, G-Nome was a willing participant, so I'm not shedding any tears over the little bastard. Don't forget your hat.
  • The Jackalope. Killed during the fight, no PC involvement there.
  • The Domovoi survived, as did the Duppy.
  • The Cactus Cat broke free on its own and wasn't pursued. Bill released the Wumpus Cat, as it was simply an animal.
  • The Stirge was a giant mosquito with lethal blood-draining capabilities. Bill classified it as "monster", not "animal". At the very least, vermin to be exterminated, like termites or rats.
  • The Headcrab was shot because it's a crawling zombie hat.
  • The Cottingley Fairy did herself in thanks to high speed, small size, and a protective circle with an obstacle rating of 8. Even if she didn't, the group would have classified a carnivorous fairy with a penchant for human flesh and the ability to bring a swarm of her own kind to our world as a hostile target.
  • The Gremlins were probably as dangerous as the fairy. Malicious, intelligent, and able to multiply upon contact with water? The PCs were lucky it was daytime.
  • The Chupacabra was trained for combat by the Aintrys. Not that it was a nice cryptid to begin with.
  • There were some Hellwasps inhabiting a host body too (they would have been matched up against the headcrab on its host), but they were caged inside a plexiglass crate. A garden hose drowned the evil hive-minded bugs during the PCs' post-conflict cleanup.

Making the critters monsters for the most part helped diminish the darkness of the concept, helped distance us from the reality of actual dogfighting, which is some evil shit, and illustrated the differences between the truly victimized animals like the jackalope, cactus cat, and wumpus cat, the vicious monsters like the headcrab or stirge, and the willing participants like G-Nome or Chucky.

Out of curiosity, which ones (if any) would you guys have spared?
« Last Edit: August 22, 2013, 03:46:37 PM by admiralducksauce »

Offline Sanctaphrax

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #93 on: August 23, 2013, 02:44:19 AM »
4 deaths, 2 of which were due to a crossfire over gambling winnings.

I count 5 deaths, actually. London, Poppa Capp, that farmhand that was working on the generator, Duke, and Marshall.

Out of curiosity, which ones (if any) would you guys have spared?

The farmhand that Ajaz got with the throwing knife, definitely. He didn't do anything except be vaguely associated with some nasty people. I don't think that having a job on the same piece of land as a dogfighting ring deserves the death penalty.

Might have spared Poppa Capp, or might not have. Depends on whether or not it was practical to punch him out. I mean, I'd rather not kill him, but I wouldn't feel too guilty if I did.

Probably wouldn't have gone through the cages shooting everything that looked nasty, either. Too much risk of misjudging an animal.

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #94 on: August 23, 2013, 11:06:31 AM »
I count 5 deaths, actually. London, Poppa Capp, that farmhand that was working on the generator, Duke, and Marshall.

The farmhand that Ajaz got with the throwing knife, definitely. He didn't do anything except be vaguely associated with some nasty people. I don't think that having a job on the same piece of land as a dogfighting ring deserves the death penalty.

Might have spared Poppa Capp, or might not have. Depends on whether or not it was practical to punch him out. I mean, I'd rather not kill him, but I wouldn't feel too guilty if I did.

Probably wouldn't have gone through the cages shooting everything that looked nasty, either. Too much risk of misjudging an animal.

Doh! 6 deaths. Poppa Capp, London, Marshall, Duke, the farmhand from the night before, and the guard killed by a flaming whip. So 3 dead by PC hands, 2 from Ajaz alone. I did talk about Taking Out and how you determine what happens to them, and he chose murder. :) Poppa Capp was potentially a victim of Brown Jenkins, not necessarily the mastermind, but I think Carter wasn't taking the chance. Magery of any sort has been pretty powerful so far and he's not a frontline guy.

I don't think there was a risk of misjudging the animals, though. Not with Bill rolling a Lore of 4 with a bevy of stunts for certain specializations (demons, cryptids, etc.).

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #95 on: September 26, 2013, 03:52:31 PM »
We played 2 weeks ago and the gang went up against Magog in Scott and Clay's mental institution.

Session 14 - Welcome Home (Sanitarium)

Who was there? Scott, Carter, Clay, Bill, and Ajaz.
Reward: +1 skill point (max is still +4, must justify advance with relevant aspect).

Leonard State Hospital, Kansas
Raymond McKee opened his eyes. The thing wearing his face was still there.

“I’m still here, Ray,” the thing said. “The time for that is past. You can’t just wish me away anymore.”

McKee stared, his pupils dilated from scrunching up his eyes, from the meds, from the fear. “But look at what you’ve done! You’re insane!”

“Insane? Look at where we are, Ray!” the thing replied. “And you mean look at what we’ve done. Just think about all the good work still to come.”

“No,” Ray managed. “I won’t let you. I’ll stop you.”

The thing wearing his face was still smiling - Ray hadn’t seen his own smile for a while now. “You can try, but it won’t work. Not with the meds they’ve got you on.”

“I can stop you,” McKee answered. Steel was in his eyes now, and Ray knew he had hit upon the answer by the flash of panic in the thing’s face.

“Now hold on, Ray, uh, um, think of… think of all you have to live for!” the thing tried. “Don’t do anything we’ll both regret-”

Ray was up off his bed in an instant. He had the thing against the wall, surprised at how easy it was. He slammed his elbow into the thing’s face - his face. He dipped his hand into its pocket and came out with the boxcutter. The blade slid up his arm easily. Ray fell back, shocked at the spray, the red, the pain.

“No!!!” The thing fell to its knees in time with McKee’s slump. It reached for Ray, but it was too late. It stared until Ray stopped breathing. Then it got up, picked up the crimson boxcutter, and turned away.

“Sucker,” it said.

OPENING TITLE!
48 hours earlier, the Hacienda Courts Motel, outside Stillwater, OK - The gang had put some distance between themselves and Louisiana since the incident with the cryptids, and were finishing up a nutritious brunch of beer, beef jerky, BBQ, and gas station sushi when the phrase “vampire-like slayings” from the background television caught their attention.

“...The three murders happened last night at Leonard State Hospital, the largest mental health facility here in Kansas,” the reporter carried on. What she said about bodies drained of blood would have been enough to get the hunters out of their motel room, but then Carter saw someone in the background of the cameraman’s field of view, someone who put Leonard State at the top of their to-do list. Tannhauser was one of Pantagruel’s henchmen, the only other denarian the Crowley-Lampkin CEO had under his thumb, and there he was, accidentally photobombing a newscast while wearing a rumpled detective’s coat with a shiny fake badge.

Welcome Home
The four-hour drive to Kansas passed all to quickly for Scott and Clay. See, Leonard State wasn’t just any asylum - they had been patients there, until they’d tossed a White Court orderly out of a third-story window and escaped. Speculation was rampant as to what could have killed the inmates the previous night, but the group quickly decided to prioritize Tannhauser. No, not just prioritize him, they decided they would capture him. He might know what was behind the killings, but beyond that, he was in tight with their nemesis, the denarian Pantagruel. All this cross-country driving, chasing down outdated intel that Black Court vampire sold them in exchange for his miserable char-broiled life (at the end of session 11)? It had gotten them no closer to Pantagruel. It was time they went out and got some fresh information.

Leonard State was a media circus (aspect!) and the site of an active investigation (also an aspect!). The campus was swarming with news vans and cops. The good news was that it was a huge campus, containing a correctional facility, a juvenile facility, a voluntary psychiatric hospital, and two buildings housing Leonard’s sexual predator treatment program, in addition to all the administrative buildings and housing needed to run the place (“Largest Asylum in Kansas” and “We Have All Kinds Here”, also aspects!). The gang parked their bikes on the outskirts and figured they should split up to case the joint.

Carter and Ajaz, disguised as feds, recruited April McBeal, a local news anchor, to hunt down Tannhauser, ironically claiming that he was impersonating a federal agent. Meanwhile, Bill downed a mixture of powdered Viagra, a vampire knucklebone, and NyQuil, set a dreamcatcher up on his handlebars, and laid down next to his bike for a nap. When he awoke, the ritual would fire and Bill would be able to see supernatural influences.

Scott and Clay marveled at Bill’s investigative acumen (“I think he just wants to take a nap”), then did some literal digging for info about the hospital since they’d been involuntary guests there. They discovered the aspect “Underfunded and Understaffed”, but most importantly they learned that the warden had been murdered just hours before! He probably died while they were driving north to Kansas. It explained the ridiculous level of active police officers and news cameras. A little bit of crackerjack-box badge work and some practiced Menace rolls found a talkative orderly on a smoke break who explained the warden wasn’t drained of blood like the first three vics. Nope, Warden Hallflower was skinned, then that skin was hung up in his closet, complete with a zipper sewn into the back. Okay, probably not a vampire then.

Bill woke up with a raging old man boner (we are the classiest gamers), a thick NyQuil fog, and the temporary ability to see lines and clouds of supernatural currents. He picked out Tannhauser’s footprints right away - the human shoes were completely enveloped by huge primate footprints, and Bill guessed right away that Tannhauser was carting the fallen angel Magog around in his head. Bill also discerned clouds and trails of some other entity’s travel about the campus. Tannhauser was definitely not the only beastie walking around here.

Just then, April McBeal (and her yellow jumpsuit) called Ajaz. “That guy you were looking for? He just went into the inpatient hospital,” she said. I immediately followed the info with a compel: “I’ll meet you there.” Potential hostage, collateral damage, and media attention all rolled into one!

Stone Cold Crazy
The gang - at this point comprised of 2 faux feds, 3 bikers, a reporter and her cameraman - headed into Leonard’s Psychiatric Services building (“More Hospital Than Prison”, “Voluntary Admittance”, “Aura of Fear”) and immediately came to a halt in front of a metal detector overseen by an orderly and one of the asylum guards.

Everyone was packing weaponry (maybe even April and her cameraman). It was at this point that Scott simply charged through the metal detector, taking a chance on the hospital’s aspect of “Underfunded and Understaffed”. Meanwhile, I suddenly remembered my Charlemagne: “Let my armies be the rocks and the trees and the birds in the sky.” Okay, not really. I did remember my John Rogers, more specifically Crimeworld, and how it speaks about failing forward, letting one player take on more trouble to get the rest of the team through the obstacle. This was a picture perfect example of that, and it wasn’t even a heist! So Scott led the orderly and the guard away while everyone else simply walked around the metal detector and into the building, following Tannhauser’s footprints.

Scott lost the foot chase contest but completely dominated the hand-to-hand contest that followed. He was just leaving the vacant room where he’d stashed his defeated foes when the last thing he wanted to have happen happened.

“Scott? Scott! What are you doing back here, man?!” Someone recognized him.

“Uh, hey, um.. Zach!” Scott replied. We ran with that, so a Zach Gallifanakis-alike in bathrobe and slippers led a group of eight pajama-clad patients down the hallway. There were awkward hugs. Zach knew Scott would stop whoever was killing the patients, just like before when he stopped the bad dreams (Zach’s final rationalization of the White Court attacks from years before). After the session, this would become something of an accidental emotional gut punch. In the here and now, however, Scott told Zach to keep his presence a secret, which Zach totally promised to do. He and the patients cut it short then; they wanted their meds and Scott wanted to get back to the group.

Off-screen, Zach totally forgot all about keeping Scott’s secret once he got to the pharmacy. The recognition was a compel, after all. That led to Tannhauser starting to look for the hunters on the hospital security cameras. He found them standing outside a patient’s room he had stopped by earlier - Raymond McKee.

"I’m Your Dream, Make You Real"
Tannhauser’s phantom footprints led the hunters into Ray’s room before the prints continued elsewhere down the corridor. McKee looked up as the motley entourage entered. Ray was in his mid-20s, but with sunken, haggard eyes. He tried to shove the old book he was reading under his pillow but Clay was too fast. He handed the tome to Bill, who recognized it. Bill didn’t just know the title, he recognized the actual specific copy of the book. Pantagruel had read it back when Bill was host to the denarian. This was Pantagruel’s book, and it was all about tulpas, thoughtforms brought to life from nothing more than the right kind of meditation and imagination.

Normally the gang doesn’t hold back with the truth about monsters, but this time Clay urged them to tread carefully. He figured that the tulpa had killed those 3 patients and the warden, and that if Ray believed in the tulpa, they could maybe get him to disbelieve in it. So Bill and Clay went at Ray with their best MiB-style rationales, while Carter and Ajaz lent an air of legitimacy via their stolen badges. They got Ray doubting himself (easy enough to do in a psych ward), then got the book from him. Clay hit the nail on the head one more time as he realized the tulpa’s murders were a bizarre form of self-preservation: the media circus and the sensational murders, coupled with the lack of rational thought you get at a mental hospital would all fuel the tulpa’s existence beyond Ray’s own belief. How do you kill something that exists because you believe in it? The simple fact that the gang believed in the tulpa enough to try to kill it was enough for it to survive their attempts.

Battery
Scott rejoined the group then, walking fast and furtively down the hallway. The gang was (mostly) glad he hadn’t been put back in a padded cell.

Then Tannhauser turned the corner, putting a stop to the chicken-egg problem posed by the tulpa. Scott’s compels had come home to roost, and as Tannhauser’s form ripped and stretched into the horned demon ape Magog, the players realized the tulpa was about to get a whole lot more belief. April McBeal pointed her slack-jawed cameraman at the denarian and shouted, “Are you getting that?!”

Here’s the stats I used for Magog/Tannhauser. The gang had learned well the lessons that Roland Tembo’s ghost had taught them (in session 12); everyone opened with a barrage of Create Advantage actions, either to aid their impending defense or to pass to the PCs brave enough or dumb enough to take on the evil monkey. Scott was feeling a bit of both, but Magog defended with style and casually knocked the holy ex-con to the floor. He followed up with a massive attack that left Scott “Pummeled” and with half the gang’s accumulated free invocations burned already just to get Magog’s strike down to a Moderate consequence.

They hit back hard, but they didn’t want any gunfire because that would draw the police down on them. Bill barred the hallway doors just in case any hospital staff wandered towards the fight, then started chalking a circle around the melee. Clay just charged the damn dirty ape, trying to keep him off balance so Scott could get back in the battle and use his Holy Touch. Ajaz wrapped Magog with his whip, refusing a compel to set his whip - and the building - on fire. Carter tried some deceit; he drew his (perfectly normal, albeit suppressed) pistol and shouted “I’ve got something just for you!”, trying to trick Magog into thinking the thing was loaded with holy relic bullets or something.

It all worked out pretty well. They were keeping Magog to only a boost here or there, until he used one of his stunts to pull down the ceiling on them, then used two free invocations to grab Ajaz and slam him into the ceiling and floor, dislocating his shoulder. It was a good plan, but Ajaz was saved by a -3 on Magog’s dice, only taking 5 stress for his troubles. It could have been a lot worse.

And it got worse - for Magog. Scott reached up and blessed the broken water pipes, and suddenly Magog was howling in pain under a torrent of surprise holy water. They had used a similar trick in Kansas City on the Red Court, and I ruled it the same way here. Any attack would negate Magog’s supernatural defenses now, so Carter stopped threatening his former coworker and shot him in the head. It didn’t kill Magog, because most of the time you’d need more than a 9mm to stop even a mundane gorilla, but it put the fear of God and Glock into the demon. Clay added injury to insult with an uppercut that left a demonic canine tooth stuck in the drop ceiling.

Even a fallen angel can make mistakes. Magog ran, bursting through Bill’s circle with that charging bowshock thing of his, then tearing through the hospital wall out into twilight. So much for keeping the police out of it.

Offline admiralducksauce

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Re: Highway to Hell - A Cityless DFRPG campaign
« Reply #96 on: September 26, 2013, 03:53:09 PM »
Some Kind of Monster
The conflict turned into a chase as Magog rampaged through another wing of the hospital, trying to block the hunters’ pursuit with rubble. Clay pounded after the denarian, while everyone else got to their bikes. Bill climbed on Carter’s - he was done with this “not shooting people” nonsense and he wanted a stable firing platform.

Magog left patients, staff, news crews, and police staring in his wake. The gang roared after the denarian and the cops sprang into action a few desperate moments later. Leonard State Hospital was surrounded by miles upon miles of flat farmland broken up by right-angle roads as straight and even as graph paper. There was no place for him to hide out there, so he went for the maximum security SSP building. At the very least he could buy some time to recover by unleashing violent lunatics on the crowd and seeking asylum (ahem) within. He powered through the police barricades, shrugging off incoming fire and tossing squad cars and their occupants aside like a living avatar of Michael Bayesian mayhem.

It was the best plan the deranged monkey could manage, and he nearly got away with it, besting half the group early on in the contest and pulling a third victory against everyone else but Scott just as he reached the outer wall to the prison loading dock. Scott had one chance, and he burned fate points to put his “Hard to Start, Hard to Stop” bike down hard on the deck, powersliding it into Magog’s legs and sending the beast to the asphalt. Scott beat the demon in a Speed roll next, grabbed the opportunity, and punched the thing right in its ugly face. Magog pummeled the parking lot into craters but Scott was (just barely, thanks to a free tag on Magog’s “Holy Crap It’s a Concussion”) too fast for the ape. Then Bill and Carter rounded the retaining wall and Bill blew out Magog’s knee with a well-aimed pistol shot. Magog was Taken Out, and Clay, Scott, and Ajaz beat the beast until he shifted back into a bloodied and unconscious Tannhauser.

The Frayed Ends of Sanity
Only seconds had passed, but the police would be quick to regroup and then everyone would be going to jail. Clay hijacked a Hostess truck from the loading dock while Bill and Ajaz loaded Tannhauser into the back. Scott and Carter led the way on their bikes, and the rolling interrogation room charged forth into moonlit Kansas farmland, four squad cars right on their heels with the promise of more to come if they didn’t lose them quickly.

Carter and Scott split up, drawing off three of the police cruisers. We cut back and forth between Carter’s chase (a contest), Scott’s pursuit (also a contest), Clay’s contest against the lone remaining trooper, and the conflict between Tannhauser, Bill, and Ajaz in the back of the truck.

Scott got the upper hand early on, using his bike’s superior acceleration to simply outdistance the cruiser on the straight heartland roads. The cop car had the advantage in top speed, though, and with nowhere to go, Scott saw his lead eaten bit by bit by the cruiser’s relentless acceleration. It was neck and neck (both sides had 2 accumulated victories) until Scott saw a tractor’s lights up ahead. Scott rolled Balls, playing a deadly game of chicken. The startled farmer swerved, blocking the entire road. The trooper braked, skidded, turned, and caromed off the tractor, rolling to a wreckage-strewn halt in the cornfield.

Carter was a slightly better driver than Scott this time, and was able to simply outpace one of the police cars behind him. Then Carter got some distance, shut off his headlights, and turned down a side road while the cruiser was trying (and failing) to Create an Advantage around calling in backup. It was a bad time to lose a roll by more than 3 points, and the cruiser sped by Carter’s hiding place.

Meanwhile, Clay was having a weird stuttering chase with his own state trooper. With no hope of outrunning the cruiser, Clay tried time and again to lure the cop close enough to run him off the road. The trooper wasn’t falling for it, but in turn his backup had been drawn off by Scott and Carter. He was content simply following the Hostess truck and waiting for a helicopter and more cruisers. That’s when Clay broke the vehicular siege by slowing down again as the two vehicles drew close on a turn. Instead of gunning the diesel’s engine, Clay stopped entirely. The cruiser reacted too slowly, and stopped just short of the truck. Clay grinned and backed right into the police car before the trooper could move. The Hostess truck happily rumbled off, trailing bits of cruiser off its rusty black rear bumper.

Inside the truck, Ajaz had restrained Tannhauser and Bill had covered the interior with wards. The denarian came around and of course immediately tried to break free of his physical and metaphysical bonds. Bill had been host to Pantagruel once; his Lore was more than capable of containing Tannhauser. It was quickly apparent that Tannhauser’s best defense skill was Balls when Ajaz opened with your standard “choke the shit out ‘em with a chain” Menace attempt. His Princess Leia antics had little effect on the denarian; Tannhauser figured they wanted something from him, else they’d have chopped him up and been done with it. His own Menace rolls left something to be desired as well. A busted knee, head wound, and multiple lacerations and contusions doesn’t make for an intimidating figure, especially when you’re talking to the people who gave you those wounds.

Clay suggested (yelling from the cab) that they try targeting his Wits - they’d have to be lower. And they were, although only by a single point. The Balls was more Magog than Tannhauser, while the Wits was more Tannhauser than Magog, but it was still better than trying to torture or intimidate their way to victory, especially since everyone was more or less out of fate points.

Bill got the first hooks into Tannhauser by getting him to reconsider his loyalty to Pantagruel. Magog and Tannhauser would forever be simple stooges to Pantagruel’s ambition, ready to be tossed aside as soon as he got whatever he wanted from them. That dealt the first consequence, “Moment of Indecision”, to Tannhauser, which Ajaz kind of squandered by falling back into intimidation. I knew he was trying to target Wits, but everything Ajaz said just came out more appropriate for a Menace roll, and Tannhauser’s superior resistance in that arena cost Bill and Ajaz some good arguments shut down by beefy defenses. Still, they were averaging a boost every exchange to invoke for free, and eventually Bill widened Tannhauser’s mental cracks to where the Crowley-Lampkin employee fixated on screwing over Pantagruel before he met his fate. He knew he couldn’t realistically get Bill and Ajaz, not in his condition (although he tried breaking through the wards a few more times and came close), and he had no illusions about living through the Hostess truck road trip, but Tannhauser could still take Pantagruel down with him. As Carter and Scott rejoined their comrades at a busy gas station down the road, Tannhauser began to talk. Security codes for Crowley-Lampkin’s Chicago office, the company’s disposition of secretive treasure hunters, its private security contractors, everything the gang could use to take down Pantagruel and keep him down for a long time.

Crash Course in Brain Surgery
The final question was laid bare: What should they do with Tannhauser? He was a bastard even as a human and they didn’t want to leave him with his coin. Bill had done enough; he left the truck and the decision in his friends’ hands. It came down to Clay in favor of killing the host with the trinitite knife to retrieve the coin, and Scott, whose player I think wanted to kill Tannhauser but who accepted a compel on “Driven by Redemption”. Everyone deserves a second (or third) chance, even a nasty fucker like Tannhauser. Scott laid his holy touch upon the denarian. The demonic screams rocked the truck but Tannhauser relented, his denarius rolling gently to a stop next to a landslide of toppled Twinkies.

Nobody touched the coin, because Clay and Scott each had a fate point left to refuse the inevitable compel. That was an excellent bit of tactics. They scooped it up safely and we left the gang planning their biggest hunt yet: Crowley-Lampkin’s home offices in Chicago!

Fade to Black
What about the tulpa? Unfortunately, the session’s events resulted in too many people seeing too much weird shit with too many chances for it to be attributed to the tulpa. The malevolent thoughtform would kill three more people in increasingly impossible ways (removing hands and feet and hiding them in different locked rooms, or filling the victim with stillborn eight-eyed ectoplasmic crows), culminating in Ray McKee’s apparent suicide. With Ray gone, the tulpa’s power was reduced, but it had enough momentum from the rumors circulating the institution that it continued to exist beyond its creator. The gang surmised that they could potentially kill it once enough time had passed and everyone believed it was just a ghost. At that point, it would literally be a ghost, and the PCs could pass the case onto someone else to handle, lying about the entity’s true origins lest the knowledge it was a rogue tulpa taint the attempts to destroy it. So, not a complete victory, but early on in the session the players were clear about making Tannhauser their priority, and they definitely held to that.

The tulpa itself was a trap. Pantagruel simply had one of his employees read his old book. Poor Ray managed to actually make a tulpa, so of course he’s seeing things. Oh no! He needs help! So Pantagruel sticks him in the same asylum Scott and Clay had stayed in, the tulpa’s malevolent aspects take hold, and you have murders. Tannhauser’s there to scoop up the PCs when they inevitably show up. It’s a bit Cobra Commander in its complexity, I admit, and ultimately that whole rationale didn’t matter so I’m glad I didn’t have to hang more of the plot off of it.

We all felt Tannhauser/Magog was plenty tough. Good defensive skills all around, tough even with his vulnerability in play, and able to dish out pretty heinous damage. What Tannhauser should have done was call the real cops and tried to get the PCs arrested. But he’s a thug, and his denarian form is even more of a thug, so he just waded in. The chase contests were suitably light - I still am tinkering with some ideas for more involved chases, but for what the Magog chase and subsequent police chase were supposed to be, both in narrative importance as well as game time, the normal contest rules were fine.

The players were smart, exposing only those characters who had fate points left to the denarius. Once they had it safely away, they couldn’t agree on whether to keep it with them (so they knew where it was and thus would be dead before someone got to it), bury it ala Harry Dresden, or sink it off the Florida coast or something. I think I might be able to force them to keep it with them by making Tannhauser’s information very time-sensitive. Like, they’ve got to hit Chicago right now or Pantagruel’s going to figure out that his tulpa trap went south. He probably will arrive at that conclusion anyway because you have to assume he’d be checking in with his goons, but if the gang hits him fast maybe the codes they got from Tannhauser would still work. Or they could stop and plan and prepare and deal with a harder nut to crack. I think it’s an interesting choice.

Offline Sanctaphrax

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Re: Highway to Hell - A Cityless DFRPG/Core campaign
« Reply #97 on: September 27, 2013, 01:50:08 AM »
Very nice.