Evocation Fate Core Style:
For this FateCore version of DFRPG, I’m going to use the FateCore skill list with the addition of Discipline.
Spellcasting:
A spellcaster must have a high concept related to spellcasting. This may be compelled to accidentally hex technology.
Channeling (Spellcasting):
Costs: 2 refresh, high concept relating to the element you control (such as Pyromancer for fire)
-You have the ability to conjure and control a single element or energy type, such as fire. This is the direct side of magic, quickly pushing energy around for a single overt effect.
-You may use Discipline to Attack, Defend, or Create Advantage so long as you can describe how your control of that element in a direct way could do so.
-You may increase the effect of an action by taking mental stress. Each point of stress taken increases the effect of your action.
Attacks:
-All attacks made with Channeling are made at Weapon:0.
-You may increase this weapon rating by 1 for each point of stress taken.
-You may reduce the attack roll or weapon rating by two to attack an entire zone (including yourself if you were in that zone). This may not reduce your attack roll or weapon rating below 0.
-You may split your total attack roll between multiple opponents, dividing the total shifts rolled between them. You make take additional stress to increase the total number of shifts by 1 for each point of stress taken, but no attack on a target may exceed the number of shifts in the original attack roll.
Defenses:
-You may increase a defense roll by 1 for each point of stress taken.
Create Advantage:
-You may gain an extra invoke on a successful roll for each two points of stress taken.
-You may create a barrier between two zones. The strength of this barrier is equal to the result of your defense roll to create it. If a character attempts to cross this barrier, they must succeed on an overcome action with a difficulty equal to the barrier’s strength. Characters on either side of a barrier may use the barrier’s value in place of their defense rolls verses create advantage attempts or attacks which cross the barrier. Alternately, they may opt to use half the barrier’s value as Armor versus attacks across the barrier. The barrier lasts until the end of your next turn.
-You may increase the strength of a barrier by 1 for each point of stress taken.
-You may increase the number of turns a barrier lasts for by 1 for each two points of stress taken.
Additional Elements
Costs: 1, requires Channeling
You may control two additional elements or energy types.
Change your High Concept to suit this (Wizard, Sorcerer, or Evoker is appropriate).
Focus Item
Costs: 1 refresh
You have an item which increases your magical capabilities on a single type of action for a single element. Choose a single bonus from the list below, and the element it applies to. This bonus only applies when you are able to wield the focus item it is attached to. You may choose to add additional bonuses to a single item instead of creating another focus item. You may only take each bonus once per element.
Attack:
-Increase your attack rolls by 2.
-Increase your weapon rating by 2. This stacks with weapon rating increases from taking stress while casting.
Defend:
-Increase your defense rolls by 2.
-You automatically have Armor 2 against any attack you used magic to defend against.
Create Advantage:
-Increase your create advantage rolls by 2.
-Free invokes from created aspects provide a +3 bonus instead of the usual +2.
Note: Running Out of Gas
A consequence a caster inflicted upon himself may be compelled to prevent the caster from casting spells which do not cause stress for the rest of the scene. In essence, he has used up his reserves and every further spell he casts causes him harm.
Note: Fallout
If a caster chooses, he may increase any spellcasting roll by 2. This creates a scene aspect related to destructive, uncontrolled, magical energy released by the caster overexerting himself. Their opponent gets a free invocation of this scene aspect (they do not).
Note: Backlash
A caster may inflict a consequence upon himself and use the free invocation to increase any spellcasting roll by 2.
The notes are optional and are intended to provide flavor such as loss of control or running out of magic as we see in the novels.
Veils would be narrative description of a Defense, Advantage, or Barrier depending on context.