Lets say I want a ward that triggers a skill replacement on a zone. Do I just use the regular evocation rules for targeting everyone in one zone? Pg. 252 under blocks
2 shifts of power allow the effect to cover
multiple allies within the same zone (typically
the same zone the wizard occupies). Covering
multiple zones requires 2 additional shifts
per zone.
So say I want all the guards in a zone suddenly have 10 MIght for one exchange as soon as an intruder enters a warded area:
277:
Warning systems, such as a wardflame, add 2
to the complexity of the spell and set off an
alarm of some sort when someone is actively
testing the ward’s defense. Tying a symbolic link
to some item you carry increases the complexity
by another 2, but may warn you of intrusions
even when far from home (though the message
may get delayed or blocked by intervening
thresholds).
Landmines—nasty, damaging spells that are
triggered on a breach—add complexity equal to
the power of the evocation spell stored within
the ward
So it'd be like a cross between a landmine and a ward flame and it'd affect allies:
Lets say I want the ward strength low because I don't really care how hard it is to breach:
Ward: 1
Might on allies 10
On all allies in the protected zone: 2
2 exchanges: 1
Total complexity: 14?
or would I have to do all allies separately: 10 shifts/ ally present?
Would it be cheaper if I just said +2 and it affects EVERYONE (friend and foe) in the same zone?