Here is the Balrog, from Lord of the Rings. It is a terrifying opponent, sufficient to send a band of epic warriors, each of them capable of fighting dozens of normal enemies, into running without a fight. Of course poor old Gandalf, sans kid gloves, is the Balrog's equal.
The Balrog
High Concept: Demon of Might
Other Aspects: Ruinous Rage, Fire and Darkness, Swords Are Of No Use Here
Skills:
Epic: Endurance
Fantastic: Might, Weapons, Intimidate
Superb: Discipline, Presence, Conviction
Great: Lore, Awareness, Fists
Good: Athletics, Survival, Investigation
most other skills default to fair
Powers:
[-6] Mythic Strength
[-6] Legendary Toughness (catch is artifact weapons specifically made to fight the dark powers)
[-1] Hulking Size, modified by "human" form; Balrog are just above human-size but can grow if they so wish.
[-1] Shroud of Darkness; when not standing in broad daylight, Balrog take no penalties to stealth or being hit from Hulking Size.
[-5] Balrog are immune to fire, radiation, extreme pressure (including falling damage and most explosions) and metabolic hazards (such as poison/disease, starvation or suffocation). They take half effect from mortal weapons and magic. Non-mortal magic and artifacts affect them fully.
[-3] Maia Senses; all Maia (which Balrog are) can see and hear much farther than normal, sense Power and can see most things as they really are.
[-1] True Strike
[-1] Demon of Might; Balrog use Endurance as a defense vs physical and mental attacks and maneuvers
[-4] Fire of Udun; the zone a Balrog is in is immolated as if by a major forest fire, counting as a superb natural hazard. Weapons and natural attacks the Balrog wields deal an extra 2 fire damage.
[-5] Scion of Darkness; a Balrog can perform darkness-based maneuvers, blocks and attacks at range at his Intimidate+2 with weapon 2. If he limits the attack to only his own zone, he can perform zone-wide effects that affect all but itself.
Stunts:
Off-Hand Weapon Training
Swing for the Fences
Bend and Break
Mobility; reduce penalties from moving to melee combat by up to 2.
Swords Are No More Use Here; +2 bonus to defense against material attacks (but not maneuvers) such as blades, arrows, claws and fists.
Total Refresh Cost:
-38